Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00315.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="SpiritOfNature_ANI.Anim.SpiritOfNature_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.5" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Atk01" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="normal" time="0.13" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0.899317" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
<Sound type="normal" time="1.218727" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Normal_MCUE" volume="0.35" />
<Sound type="normal" time="1.668503" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="2.05" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Atk02" volume="0.7" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Commandreceive" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="normal" time="0.32616" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
<Sound type="normal" time="2.13894" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.55" />
<Sound type="normal" time="0.32616" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_BodyFall_Normal01" volume="0.3" />
<Sound type="normal" time="2.13894" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_BodyFall_Normal01" volume="0.25" />
<Sound type="normal" time="1.11267" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.35" />
<Sound type="normal" time="1.6" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Death" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_KnockBackEnd" volume="1" />
<Sound type="Normal" time="0.681614" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="1.064553" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="1.438673" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_DownLoop" volume="0.7" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="normal" time="0.495427" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
<Sound type="normal" time="0.495427" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_BodyFall_Normal01" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_DownStart" volume="0.7" />
</AnimSound>
<AnimSound animName="Idle">
<Sound type="normal" time="0.11759" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0.571626" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="1.05" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="1.886885" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="1.390971" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.6" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Idle" volume="0.7" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0.539156" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0.223205" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.4" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Jumpevasion" volume="0.7" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="1.85" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_DownEnd" volume="0.7" />
<Sound type="normal" time="1.85" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.15" />
<Sound type="Normal" time="1.159507" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="1.513279" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="2.589253" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="normal" time="0.392643" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_BodyFall_Normal01" volume="0.25" />
<Sound type="normal" time="0.392643" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_KnockBackStart" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="normal" time="0.891877" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="normal" time="1.9283" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="normal" time="0.119134" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.55" />
<Sound type="normal" time="1.09782" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.55" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Run" volume="0.5" />
<Sound type="normal" time="1.021989" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Run" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="normal" time="0.07" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.4" />
<Sound type="normal" time="1.06328" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_DryDown_S_01" volume="0.15" />
<Sound type="normal" time="1.554935" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.15" />
<Sound type="normal" time="1.06328" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_UnarmedWait" volume="0.6" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Wait" volume="0.7" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="normal" time="0.38159" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="normal" time="0.875158" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.35" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_Walk" volume="0.5" />
</AnimSound>
<AnimSound animName="SideWalk01">
<Sound type="Normal" time="0.08582" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="0.38171" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_SideWalk" volume="0.7" />
</AnimSound>
<AnimSound animName="SideWalk02">
<Sound type="Normal" time="0.38794" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="0.0945" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice09.SpiritOfNature_Cue.SpiritOfNature_SideWalk" volume="0.7" />
</AnimSound>
</AnimSoundData>