194 lines
22 KiB
XML
194 lines
22 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="TownMilitiaOfficier_ANI.Anim.TownMilitiaOfficier_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="normal" time="0.996603" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="1.342448" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
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<Sound type="normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="2.421413" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="normal" time="2.808178" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="normal" time="3.187683" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="normal" time="3.882569" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.15" />
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<Sound type="normal" time="2.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="2.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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<Sound type="normal" time="2.406894" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.4" />
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<Sound type="normal" time="2.865447" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
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<Sound type="normal" time="2.865447" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="0.54412" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.85" />
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<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="1.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="2.079425" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="2.43" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="3.022081" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
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<Sound type="normal" time="1.594751" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.65" />
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<Sound type="normal" time="2.149487" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.75" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="1.39518" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="1.39518" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound type="normal" time="1.375731" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Command" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.715319" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="2.024627" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.6" />
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<Sound type="normal" time="2.024627" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.65" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_DownEnd" volume="0.7" />
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<Sound type="Normal" time="1.100081" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.478579" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_DownStart" volume="0.8" />
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<Sound type="Normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Damage" volume="1.2" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="normal" time="0.636638" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_KnockBackEnd" volume="0.7" />
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<Sound type="Normal" time="0.996086" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.105159" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.756755" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.075928" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.357483" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="normal" time="0.431929" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.65" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
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<Sound type="normal" time="0.15" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_KnockBackStart" volume="0.8" />
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<Sound type="Normal" time="0.431929" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.65" />
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<Sound type="Normal" time="0.94848" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.02096" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="normal" time="0.327925" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0.707478" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="run01">
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<Sound type="normal" time="0.18" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="normal" time="0.55088" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="1.73118" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Stun" volume="0.7" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Wait" volume="0.65" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.07" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.08" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Wait" volume="0.65" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="normal" time="0.539433" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.08" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.396362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.983416" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.396362" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_SideWalk" volume="2" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_DyingWait" volume="1" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound type="Normal" time="0.414646" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.919267" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.414646" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_SideWalk" volume="2" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_ReadyAction" volume="1.2" />
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</AnimSound>
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<AnimSound animName="angry_Q">
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<Sound type="Normal" time="1.527557" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
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<Sound type="Normal" time="2.126429" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
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<Sound type="Normal" time="3.703582" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.986733" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Atk01" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice05.TownMilitiaOfficier_Cue.TownMilitiaOfficier_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="laugh_Q">
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<Sound type="Normal" time="0.981286" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.626942" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="4.799562" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="5.364511" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.255479" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.465528" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.258683" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.83699" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.882421" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound type="Normal" time="4.113831" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="talk_Q">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.7152" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="4.35366" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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</AnimSound>
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</AnimSoundData>
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