182 lines
20 KiB
XML
182 lines
20 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="TownMilitia_ANI.Anim.TownMilitia_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="normal" time="0.536155" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="0.701168" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="1.208227" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.543531" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0.592024" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="normal" time="0.638823" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="0.971912" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="1.286764" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="2.127974" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="2.371141" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.868312" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.94025" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="normal" time="1.278382" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.8" />
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<Sound type="normal" time="3.218101" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="3.647415" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="4.434073" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="4.603685" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="1.80584" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.45" />
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<Sound type="normal" time="0.268259" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.35" />
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<Sound type="normal" time="1.242648" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="2.359974" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="commandreceive">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0.743352" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Commandreceive" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="normal" time="0.1" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound type="normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.7" />
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<Sound type="normal" time="4.5" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.6" />
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<Sound type="normal" time="0.333765" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.6" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
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<Sound type="normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.35" />
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<Sound type="normal" time="3.16433" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="normal" time="0.39" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0.5" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownEnd" volume="0.8" />
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<Sound type="Normal" time="1.218062" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="Normal" time="1.366" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownLoop" volume="0.6" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="normal" time="0.55" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownStart" volume="1" />
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<Sound type="Normal" time="0.960844" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="normal" time="0.28986" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.510095" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.919267" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.3" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="jumpevasion01">
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<Sound type="normal" time="0.3193" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0.647691" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.25" />
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<Sound type="normal" time="0.53" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="normal" time="1.5" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackEnd" volume="1" />
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<Sound type="Normal" time="1.20934" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="Normal" time="1.7526" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="Normal" time="2.18155" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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<Sound type="Normal" time="0.91908" radius="0.3" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0.01" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackLoop" volume="0.65" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="normal" time="0.57" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.65" />
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<Sound type="normal" time="0.87" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.65" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
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<Sound type="normal" time="0.2" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="normal" time="0.24965" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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<Sound type="normal" time="0.6136" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Run" volume="2" />
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<Sound type="Normal" time="0.24965" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.2" />
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<Sound type="Normal" time="0.6136" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="1.875057" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="3.664793" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_UnarmedWait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="1.877898" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.15" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="normal" time="0.136356" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="0.446626" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="0.945507" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="1.293663" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_Run" volume="2" />
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<Sound type="Normal" time="0.136356" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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<Sound type="Normal" time="0.446626" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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<Sound type="Normal" time="0.945507" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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<Sound type="Normal" time="1.293663" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.414646" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0.946744" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.414646" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TounMilitia_SideWaik" volume="2" />
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<Sound type="Normal" time="0.414646" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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<Sound type="Normal" time="0.946744" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="SideWalk02">
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<Sound type="Normal" time="0.420121" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0.93941" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.420121" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TounMilitia_SideWaik" volume="2" />
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<Sound type="Normal" time="0.420121" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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<Sound type="Normal" time="0.93941" radius="0.7" shapeId="301221" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Metal_RMCUE" volume="0.15" />
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</AnimSound>
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<AnimSound animName="angry_Q">
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<Sound type="Normal" time="0.18879" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0.609" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
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<Sound type="Normal" time="0.65163" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
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<Sound type="Normal" time="2.60565" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
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<Sound type="Normal" time="3.95067" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="6.073471" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.45" />
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<Sound type="Normal" time="6.61983" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="8.700001" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound type="Normal" time="0.56724" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.5" />
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<Sound type="Normal" time="1.13448" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Rope_Shot" volume="0.5" />
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<Sound type="Normal" time="2.77356" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound type="Normal" time="3.19377" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="4.07682" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.44109" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_DownLoop" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="laugh_Q">
|
|
<Sound type="Normal" time="3.90848" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
|
|
<Sound type="Normal" time="5.10694" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
|
|
<Sound type="Normal" time="4.29784" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="5.28674" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="3.45" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.35" />
|
|
<Sound type="Normal" time="4.45" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.45" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="3.39946" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="4.41812" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.59892" radius="0.7" shapeId="0" soundcue="Monster_Voice10.TownMilitia_Cue.TownMilitia_KnockBackLoop" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="talk_Q">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="2.021" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.48505" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|