Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00327.xml
2025-03-03 19:44:55 -05:00

313 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="UndeadBeast_ANI.Anim.UndeadBeast_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound type="Normal" time="0.3833" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.55" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound type="Normal" time="0.223204" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.422231" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.56047" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.914674" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.93653" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.038433" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.086926" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Atk01" volume="1.5" />
<Sound type="Normal" time="0.509518" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.85" />
<Sound type="Normal" time="0.004918" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.623579" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.35" />
<Sound type="Normal" time="1.135556" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="Normal" time="0.689216" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.891144" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.407662" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.75" />
<Sound type="Normal" time="1.126216" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.85" />
<Sound type="Normal" time="0.655619" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="1.365892" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1.874345" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.280944" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.668842" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.25" />
<Sound type="Normal" time="0.956564" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.043559" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="1.197212" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="1.792616" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.75" />
<Sound type="Normal" time="1.792616" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.8" />
<Sound type="Normal" time="1.271025" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.85" />
<Sound type="Normal" time="1.271025" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.4" />
<Sound type="Normal" time="1.471753" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.85" />
<Sound type="Normal" time="1.933088" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.6" />
<Sound type="Normal" time="2.35" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="0.060256" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.662063" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="1.538411" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="2.066781" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Death" volume="1.5" />
<Sound type="Normal" time="1.504894" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.25" />
<Sound type="Normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.25" />
</AnimSound>
<AnimSound animName="defence">
<Sound type="Normal" time="0.180271" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.266298" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="0.386157" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
<Sound type="Normal" time="4.463759" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="4.789986" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.2" />
<Sound type="Normal" time="0.2489" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0.25" />
<Sound type="Normal" time="0.23" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="0.3" />
<Sound type="Normal" time="4.15493" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_Sword_Out" volume="0.45" />
<Sound type="Normal" time="4.129315" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.65" />
<Sound type="Normal" time="4.257873" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
<Sound type="Normal" time="1.502096" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
<Sound type="Normal" time="1.502096" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.15" />
<Sound type="Normal" time="3.124535" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.15" />
<Sound type="Normal" time="3.124535" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Defence" volume="1.1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="Normal" time="0.27" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.35991" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.581432" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.522977" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="Normal" time="0.18972" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.39216" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.54996" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound type="Normal" time="0.63516" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.75" />
<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.8" />
<Sound type="Normal" time="0.14496" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0.67572" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_DownStart" volume="1.5" />
</AnimSound>
<AnimSound animName="Dyingwait">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_DyingWait" volume="1" />
<Sound type="Normal" time="0.448868" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.980242" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
</AnimSound>
<AnimSound animName="flinch">
<Sound type="Normal" time="0.223851" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0.275191" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0.526623" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0.049584" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0.302772" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0.866067" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="idle">
<Sound type="Normal" time="0.35478" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0.70011" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="1.72179" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="2.22993" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="2.57526" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="2.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.28782" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.94473" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="1.44828" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="1.88001" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="2.46969" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_Idle" volume="1.15" />
<Sound type="Normal" time="1.38105" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Sliding" volume="0.65" />
<Sound type="Normal" time="1.38105" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound type="Normal" time="0.71859" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="1.44942" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
<Sound type="Normal" time="0.88468" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="1.23505" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="0.23256" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
<Sound type="Normal" time="0.84541" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
<Sound type="Normal" time="0.45" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_KnockBackEnd" volume="1.2" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice13.UndeadBeast_Cue.UndeadBeast_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound type="Normal" time="0.134389" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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