268 lines
32 KiB
XML
268 lines
32 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Undeadcavalry_ANI.Anim.Undeadcavalry_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="0.102784" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
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<Sound type="Normal" time="1.001803" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.058674" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Aggrochange" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.646028" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.705401" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.80665" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.379346" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.697051" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.815798" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.544779" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.701862" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.918319" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.918319" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.918319" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.15" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Atk01" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.615346" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.070034" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.260739" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.402235" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.505713" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.313192" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.808658" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.45" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Atk02" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0.335852" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.909971" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
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<Sound type="Normal" time="0.971367" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
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<Sound type="Normal" time="1.534712" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.56358" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.628636" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.011247" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.328769" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.8" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.126689" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.126689" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.126689" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.85" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Atk03" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.268834" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.714683" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
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<Sound type="Normal" time="2.067848" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.7" />
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<Sound type="Normal" time="2.067848" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.6" />
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<Sound type="Normal" time="2.067848" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.261427" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.261427" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="Normal" time="2.3" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.4" />
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<Sound type="Normal" time="2.3" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Death" volume="1.5" />
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<Sound type="Normal" time="3.892419" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.108552" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.7" />
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<Sound type="Normal" time="2.303551" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.79" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.92" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_DownEnd" volume="1" />
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<Sound type="Normal" time="1.162509" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.154124" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.168792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.300913" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.513711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.653166" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.25" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_DownStart" volume="1" />
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<Sound type="Normal" time="1.266493" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.9" />
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<Sound type="Normal" time="1.396775" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.85" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.333969" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.031141" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.473079" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.675159" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.873783" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.390165" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.599768" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.278114" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.278114" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.15" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.35876" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_KnockBackEnd" volume="1" />
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<Sound type="Normal" time="1.78398" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_KnockBackStart" volume="1" />
|
|
<Sound type="Normal" time="0.63584" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="1.718534" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.85" />
|
|
<Sound type="Normal" time="1.718534" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.8" />
|
|
<Sound type="Normal" time="1.718534" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.75" />
|
|
<Sound type="Normal" time="1.75" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.25" />
|
|
<Sound type="Normal" time="1.6" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Down" volume="1" />
|
|
<Sound type="Normal" time="1.728278" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.7" />
|
|
<Sound type="Normal" time="1.728278" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Bone" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundmove01">
|
|
<Sound type="Normal" time="0.324775" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.416506" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.669694" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Roundmove" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="roundmove02">
|
|
<Sound type="Normal" time="0.174267" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.385309" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0.539433" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.823817" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="1.020191" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Roundmove" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="Normal" time="0.319285" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.389042" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.09" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0.633" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="Normal" time="0.260899" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.413892" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
|
|
<Sound type="Normal" time="0.494948" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.475726" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.637585" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.55" />
|
|
<Sound type="Normal" time="1.835665" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.997524" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.18" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.250795" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.18" />
|
|
<Sound type="Normal" time="1.250795" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.250795" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Stun" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="unarmedwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.08" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_UnarmedWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="Normal" time="0.956933" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Dirt_Jump_00Cue" volume="0.25" />
|
|
<Sound type="Normal" time="0.956933" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Dirt_Jump_01Cue" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.07" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Wait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0.240143" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.463484" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.924372" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.140337" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.08" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_Walk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="SideWalk01">
|
|
<Sound type="Normal" time="0.3108" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.59185" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.6664" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.3108" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.033652" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.312589" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
</AnimSound>
|
|
<AnimSound animName="SideWalk02">
|
|
<Sound type="Normal" time="0.30212" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.6055" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.68754" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.30212" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.006879" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.319966" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.12" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.036423" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_DyingWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="0.99312" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.834376" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.148002" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.4" />
|
|
<Sound type="Normal" time="0.95" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.4" />
|
|
<Sound type="Normal" time="0.140887" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Chainmail_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice10.UndeadCavalry_Cue.UndeadCavalry_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|