202 lines
23 KiB
XML
202 lines
23 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="UndeadSpearman_ANI.Anim.UndeadSpearman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="0.513711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.15" />
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<Sound type="Normal" time="1.003663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.15" />
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<Sound type="Normal" time="0.513711" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
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<Sound type="Normal" time="1.003663" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Aggrochange" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.52649" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.98876" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.52649" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.98876" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.58387" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.68514" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bon_MCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.438438" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.84407" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.33417" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.438438" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.84407" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.33417" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.588212" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk02" volume="1" />
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<Sound type="Normal" time="0.819542" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="2.285098" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="3.438536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="3.918463" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.285098" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.5" />
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<Sound type="Normal" time="3.438536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="3.918463" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.833805" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.35" />
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<Sound type="Normal" time="2.227829" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.227829" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.256464" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.3" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Bon_MCUE" volume="0.45" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Atk03" volume="1" />
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<Sound type="Normal" time="2.392779" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.747434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.747434" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.653817" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.7" />
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<Sound type="Normal" time="2.653817" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="2.571443" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="2.571443" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.79" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
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<Sound type="Normal" time="0.791652" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Death" volume="1.5" />
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<Sound type="Normal" time="2.659523" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.35" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0.864154" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0" />
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<Sound type="Normal" time="1.473577" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0" />
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<Sound type="Normal" time="1.473577" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.4" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.18" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.589017" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0" />
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<Sound type="Normal" time="0.589017" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0" />
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<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.75" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DownStart" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0.85" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.3" />
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<Sound type="Normal" time="0.748545" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.876958" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.876958" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
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<Sound type="Normal" time="1.4" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.2" />
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<Sound type="Normal" time="3.352633" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="jumpevasion">
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<Sound type="Normal" time="0.488092" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.488092" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.29" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="1.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="2.1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="2.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.3725" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.75" />
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<Sound type="Normal" time="0.3725" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_KnockBackStart" volume="1" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.40716" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.3" />
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<Sound type="Normal" time="0.39228" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.418749" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.418749" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="0.971367" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
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<Sound type="Normal" time="0.971367" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound type="Normal" time="0.971367" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0.971367" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1.20366" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="1.20366" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Wait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Wait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.681771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.681771" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_Walk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_DyingWait" volume="1.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
|
|
<Sound type="Normal" time="0.679312" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1.235001" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.679312" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.235001" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.710866" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="1.186508" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.710866" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
|
|
<Sound type="Normal" time="1.186508" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="0.362095" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UndeadSpearman_Cue.UndeadSpearman_ReadyAction" volume="1.3" />
|
|
<Sound type="Normal" time="1.4" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.15" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|