Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00332.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="UndeadSynuuthSlave_ANI.Anim.UndeadSynuuthSlave_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="normal" time="0.732467" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="1.056544" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="1.048265" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk01" volume="1" />
<Sound type="Normal" time="1.116331" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound type="normal" time="0.629957" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="1.102362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="2.168501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.6" />
<Sound type="normal" time="0.445301" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="normal" time="1.043849" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="normal" time="1.534238" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.5" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="2.27666" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk02" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound type="normal" time="0.47385" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="1.045659" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.446563" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.3" />
<Sound type="normal" time="1.045659" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Commandreceive" volume="1" />
<Sound type="Normal" time="0.544522" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
<Sound type="Normal" time="1.124609" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="normal" time="0.15708" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.30804" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.88468" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.8" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01" volume="1.5" />
</AnimSound>
<AnimSound animName="death01">
<Sound type="normal" time="0.166609" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.292152" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.813097" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_LCUE" volume="0.7" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="normal" time="6.523548" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="9.940198" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
<Sound type="normal" time="11.128751" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
<Sound type="normal" time="8.836123" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01" volume="1.5" />
<Sound type="normal" time="6.647918" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Death01_1" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound type="normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="1.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
<Sound type="normal" time="1" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.2" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownLoop" volume="1" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound type="normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.6" />
<Sound type="normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.8" />
<Sound type="normal" time="0.3" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_DownStart" volume="1" />
<Sound type="Normal" time="0.450666" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0" />
<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.2" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound type="normal" time="0.75212" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackEnd">
<Sound type="normal" time="0.45" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="0.6" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="1.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="normal" time="2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackEnd" volume="1" />
<Sound type="Normal" time="2.428621" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.2" />
<Sound type="Normal" time="1.901389" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackLoop" volume="1" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound type="normal" time="0.412532" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.8" />
<Sound type="normal" time="0.412532" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.8" />
<Sound type="normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
<Sound type="normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Bon_SCUE" volume="0.63" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.3" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackStart" volume="1" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="normal" time="0.31458" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.66766" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.25" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Run" volume="2" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_SCUE" volume="0.15" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="normal" time="0.072471" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0.474977" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Run" volume="2" />
</AnimSound>
<AnimSound animName="sidewalk01">
<Sound type="Normal" time="0.47518" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="0.950463" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="0.47518" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
<Sound type="Normal" time="0.950463" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="sidewalk02">
<Sound type="Normal" time="0.484374" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="0.926601" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="0.484374" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
<Sound type="Normal" time="0.926601" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_SideWalk" volume="2" />
</AnimSound>
<AnimSound animName="angry_Q">
<Sound type="Normal" time="0.524871" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.45" />
<Sound type="Normal" time="0.991222" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.5" />
<Sound type="Normal" time="1.501011" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.45" />
<Sound type="Normal" time="4.430032" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.4" />
<Sound type="Normal" time="5.523212" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="Normal" time="5.902084" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="Normal" time="0.495309" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="Normal" time="1.005701" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="Normal" time="1.472052" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.35" />
<Sound type="Normal" time="4.313595" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_SCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="1.92332" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="4.022202" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_Atk02" volume="1" />
<Sound type="Normal" time="2.8" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_KnockBackEnd" volume="1" />
</AnimSound>
<AnimSound animName="Fire_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1.3" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound type="Normal" time="1.733884" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="5.377213" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.3" />
<Sound type="Normal" time="4.998341" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.25" />
<Sound type="Normal" time="1.355012" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Bone_SCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="3.409852" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="talk_Q">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.25" />
<Sound type="Normal" time="1.699157" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Bon_LCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice07.UndeadSynuuthSlave_Cue.UndeadSynuuthSlave_UnarmedWait" volume="1.3" />
</AnimSound>
</AnimSoundData>