94 lines
10 KiB
XML
94 lines
10 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.63438" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_SCUE" volume="0.6" />
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<Sound type="Normal" time="1.162666" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Mud_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.188843" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound type="Normal" time="3.462656" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound type="Normal" time="2.082582" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.441904" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.441904" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.560679" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_ark01_1" volume="1" />
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<Sound type="Normal" time="2.00836" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_ark01_2" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="2.996405" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_WetBody_LCue" volume="1" />
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<Sound type="Normal" time="2.996405" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="1" />
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<Sound type="Normal" time="0.031872" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.031872" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.095179" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_Death_1" volume="1.5" />
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<Sound type="Normal" time="2.880269" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_Death_2" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.994316" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.369289" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.733277" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="3.259971" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.179408" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.179408" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.187486" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_DownEnd_1" volume="1" />
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<Sound type="Normal" time="1.632932" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_DownEnd_2" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0.02196" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.02328" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.1482" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.21216" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.36612" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.49392" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_LCUE" volume="1.2" />
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<Sound type="Normal" time="0.49392" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.02904" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_DownStart" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.994316" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.369289" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="2.733277" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="3.259971" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.179408" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.179408" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.187486" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_KnockbackEnd_1" volume="1" />
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<Sound type="Normal" time="1.632932" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_KnockbackEnd_2" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="0.02196" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0.02328" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.1482" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.21216" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.36612" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.49392" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_LCUE" volume="1.2" />
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<Sound type="Normal" time="0.49392" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.02904" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_KnockbackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0.316623" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.802762" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.270309" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_run" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound type="Normal" time="0.850871" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.3" />
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<Sound type="Normal" time="2.582733" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.582733" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.420423" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
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<Sound type="Normal" time="0.347645" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_unarmedwait" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.055094" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_Wait" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.621803" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="Normal" time="1.329664" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Mud_LCUE" volume="0.35" />
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<Sound type="Normal" time="0.148894" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound type="Normal" time="0.555689" radius="0.7" shapeId="0" soundcue="Monster_Voice16.WalkingDead_Cue.WalkingDead_run" volume="0.8" />
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</AnimSound>
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</AnimSoundData>
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