238 lines
27 KiB
XML
238 lines
27 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="WendigoWarrior_ANI.Anim.WendigoWarrior_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Aggrochange" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.643382" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
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<Sound type="Normal" time="1.196843" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="1.574766" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="2.30351" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="0.63" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Atk01" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="1.061834" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.14289" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.9" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.75" />
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<Sound type="Normal" time="1.1" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.8" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Atk02" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="1.691504" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="1.9393" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.4" />
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<Sound type="Normal" time="1.626901" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
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<Sound type="Normal" time="0.657251" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Sliding" volume="0.4" />
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<Sound type="Normal" time="0.657251" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Atk03" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound type="Normal" time="1.823362" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="2.822055" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.65" />
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<Sound type="Normal" time="3.138795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="3.34816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
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<Sound type="Normal" time="2.5" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Atk04" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound type="Normal" time="1.120346" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.759169" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="2.43396" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="1.187724" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="1" />
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<Sound type="Normal" time="1.187724" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.7" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Command" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.331023" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="0.600714" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
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<Sound type="Normal" time="0.712774" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.7" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.75" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.75" />
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<Sound type="Normal" time="2.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.293553" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.42947" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.999639" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.366" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.55" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_DownEnd" volume="1.2" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_DownLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.31" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.7" />
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<Sound type="Normal" time="0.502706" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.75" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_DownStart" volume="1.2" />
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<Sound type="Normal" time="0.329792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.229326" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="jumpevasion01">
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<Sound type="Normal" time="1.01833" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.123029" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.599768" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.35" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="jumpevasion02">
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<Sound type="Normal" time="0.34449" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.3" />
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<Sound type="Normal" time="1.353116" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.483482" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.94154" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.3" />
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<Sound type="Normal" time="0.3" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="jumpevasion03">
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<Sound type="Normal" time="1.094562" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.203558" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="1.527481" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.4" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Jumpevasion" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.353945" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.4" />
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<Sound type="Normal" time="0.693253" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.039879" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.838035" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0.04522" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.20842" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.39865" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.8" />
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<Sound type="Normal" time="0.459" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.7" />
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<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_KnockBackStart" volume="1" />
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<Sound type="Normal" time="0.4692" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.8" />
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<Sound type="Normal" time="1.40777" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0.304795" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.695388" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.304795" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound type="Normal" time="0.606504" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.307808" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.606504" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
|
|
<Sound type="Normal" time="0.596805" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.281035" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.596805" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="SpmoveEnd">
|
|
<Sound type="Normal" time="0.84888" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.84626" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="1.8846" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.6" />
|
|
<Sound type="Normal" time="2.36898" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="2.61846" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0.58509" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Sliding" volume="0.65" />
|
|
<Sound type="Normal" time="0.58509" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.8" />
|
|
<Sound type="Normal" time="0.58509" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_KnockBackEnd" volume="1.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="SpmoveLoop">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Walk" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="SpmoveStart">
|
|
<Sound type="Normal" time="0.56592" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0.90153" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.45" />
|
|
<Sound type="Normal" time="0.70983" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.8" />
|
|
<Sound type="Normal" time="1.51065" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Sliding" volume="0.5" />
|
|
<Sound type="Normal" time="1.98072" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Sliding" volume="0.5" />
|
|
<Sound type="Normal" time="1.51065" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.7" />
|
|
<Sound type="Normal" time="1.98072" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_DashFoot01" volume="0.7" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0.1" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_KnockBackStart" volume="1.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="stun">
|
|
<Sound type="Normal" time="0.189043" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.382691" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.25" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Stun" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="unarmedwait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.15" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_UnarmedWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait">
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.12" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="2.00676" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.1" />
|
|
<Sound type="Normal" time="2.00676" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.12" />
|
|
<Sound type="Normal" time="0.26838" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Wait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0.906311" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.920982" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.906311" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_Walk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="UltraAtk01">
|
|
<Sound type="Normal" time="2.8" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.3" />
|
|
<Sound type="Normal" time="3.325409" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="4.017598" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="4.339894" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Ice_LCUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.016319" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="0.016319" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_LCUE" volume="0.35" />
|
|
<Sound type="Normal" time="2.955063" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice_SCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.9" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
|
|
<Sound type="Normal" time="2.246555" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_CUE" volume="0.8" />
|
|
<Sound type="Normal" time="2.246555" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.75" />
|
|
<Sound type="Normal" time="0.62782" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Ice_L" volume="0.5" />
|
|
<Sound type="Normal" time="3.953229" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice12.WendigoWarrior_Cue.WendigoWarrior_UltraAtk01" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|