174 lines
19 KiB
XML
174 lines
19 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="YoungCentaurs_ANI.Anim.YoungCentaurs_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.715006" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.5" />
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<Sound type="Normal" time="0.75099" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.5" />
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<Sound type="Normal" time="0.891877" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.956933" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.296444" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.733336" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.819942" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.935416" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.541591" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Staff_LCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Atk01" volume="0.8" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="1.390165" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="1.437128" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="0.451326" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.574119" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.6" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Atk02" volume="0.8" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound type="Normal" time="0.408023" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.45" />
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<Sound type="Normal" time="0.794496" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.5" />
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<Sound type="Normal" time="0.837799" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.5" />
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<Sound type="Normal" time="0.855893" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.895536" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.624977" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.715242" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.473079" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.5" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Atk03" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound type="Normal" time="1.531052" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.4" />
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<Sound type="Normal" time="1.556262" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.4" />
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<Sound type="Normal" time="0.780062" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Command" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.49256" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.79289" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2.09526" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.8" />
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<Sound type="Normal" time="4.22436" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Death" volume="1.2" />
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<Sound type="Normal" time="2.12816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
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<Sound type="Normal" time="4.17642" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound type="Normal" time="0.09009" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.27703" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.38792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.73203" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.04598" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.3" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Damage" volume="1.2" />
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<Sound type="Normal" time="0.70889" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Wait00" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.546309" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.827972" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.214468" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.731331" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2.084446" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RoundMove01">
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<Sound type="Normal" time="0.368781" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.548626" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.926601" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.946744" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_RoundMove" volume="0.8" />
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</AnimSound>
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<AnimSound animName="RoundMove02">
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<Sound type="Normal" time="0.438508" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.860489" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.544907" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.033" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_RoundMove" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="0.083176" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="0.407019" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="0.46209" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
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<Sound type="Normal" time="0.022" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Run" volume="0.7" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound type="Normal" time="0.530816" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.375731" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.003895" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.610543" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Stun" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.15" />
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<Sound type="Normal" time="0.81821" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.15" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Wait00" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.429" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.3" />
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<Sound type="Normal" time="1.19625" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.3" />
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<Sound type="Normal" time="1.5" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.3" />
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<Sound type="Normal" time="0.6927" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.3" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_Wait00" volume="2" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.16415" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.24619" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.46998" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.27853" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.50232" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0.944865" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.152035" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.396534" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.47119" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.661796" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.806675" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="2.117431" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="2.333" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_DownStart" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_KnockBackLoop" volume="0.8" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="1.006282" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.295926" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.073448" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.684229" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0.362309" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.333" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_DownEnd" volume="0.8" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.8" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_KnockBackStart" volume="0.8" />
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<Sound type="Normal" time="0.5" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="Normal" time="0.645349" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Wood_MCUE" volume="0.4" />
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
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<Sound type="Normal" time="0.523201" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound type="Normal" time="1" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.42" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1.7" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2.2" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="2.4" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
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<Sound type="Normal" time="1E-05" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_KnockBackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="SideWalk01">
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<Sound type="Normal" time="0.594" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="1.08438" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.25" />
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<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_SideStep" volume="2" />
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</AnimSound>
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<AnimSound animName="SideWalk02">
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<Sound type="Normal" time="0.52943" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.07459" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_SideStep" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Dyingwait">
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_DyingWait" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ReadyAction">
|
|
<Sound type="Normal" time="1.31792" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1.533" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_HorseCue.Horse_DirtCUE" volume="0.35" />
|
|
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice.YoungCentaurs_Cue.YoungCentaurs_ReadyAction" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|