Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00348.xml
2025-03-03 19:44:55 -05:00

512 lines
45 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_F_ANI.Anim.Aman_F_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.202578" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.679836" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.548526" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.860899" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.567052" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.607735" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.553778" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.435202" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.435202" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="0.959537" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.91626" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.158151" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="0.407259" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound type="Normal" time="0.560016" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="FootStep" time="0.110683" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.431748" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.309317" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.230455" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.315043" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="FootStep" time="0.38588" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.5183" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="FootStep" time="0.270725" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.627662" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.551847" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.503033" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound type="Normal" time="0.569605" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="FootStep" time="0.62808" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.71048" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="FootStep" time="0.570018" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.258123" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.38318" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.349852" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="FootStep" time="0.08634" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.5403" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="FootStep" time="0.18462" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.48068" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.890311" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.454553" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.424553" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
<Sound type="Rustle" time="0.857119" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.405089" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarLoop">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="DeafeningRoarShot">
<Sound type="FootStep" time="0.343059" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.983416" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.231185" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.177986" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.191458" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarStart">
<Sound type="FootStep" time="0.469089" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.377568" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.323818" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.4797" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.4797" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="3.98835" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.8712" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.91935" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.11815" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="FootStep" time="2.33415" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.58165" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="FootStep" time="3.34125" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="FootStep" time="3.7566" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="4.3083" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="3.32125" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.05" />
<Sound type="Normal" time="0.633818" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound type="Normal" time="0.783818" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Rustle" time="0.90275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.96235" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.26115" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.97455" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="3.9087" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inspiringRoar">
<Sound type="FootStep" time="0.238225" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.149752" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.092431" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.163543" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.201047" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.672072" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOff" time="0.548011" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.766736" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.70696" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="nanmu1">
<Sound type="FootStep" time="0.399411" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.505908" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.776642" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.985237" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="1.034179" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.699924" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.124277" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Weapon" time="0.585827" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.822162" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.577028" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.078677" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Rustle" time="0.391428" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.985237" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.673162" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.539248" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu2">
<Sound type="FootStep" time="0.050155" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.167575" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.242355" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu3">
<Sound type="FootStep" time="0.12784" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.108" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.21532" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu4">
<Sound type="FootStep" time="0.329752" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.320863" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.250863" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound type="Normal" time="0.275379" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu5">
<Sound type="FootStep" time="0.165761" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.113131" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.116351" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu6">
<Sound type="FootStep" time="0.23985" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.333" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.94845" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.70605" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.8553" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
<Sound type="Normal" time="0.65195" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Rustle" time="1.06845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.70605" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.574134" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.808592" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOn" time="0.291095" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.733325" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.742254" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="pointAttack1">
<Sound type="FootStep" time="0.227456" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.531043" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.743461" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="1.676468" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.866015" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="2.116342" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="2.988882" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.237902" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Weapon" time="0.341497" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="1.115035" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="1.577779" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="1.676468" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="1.992147" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.251574" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.5" />
<Sound type="Normal" time="1.107515" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="1.653597" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.5" />
<Sound type="Normal" time="0.318626" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
<Sound type="Normal" time="0.887579" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.137906" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.646078" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="pointAttack2">
<Sound type="FootStep" time="0.43638" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.11809" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.12432" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
<AnimSound animName="pointAttack3">
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<Sound type="Normal" time="0.250267" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="pointAttack4">
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<Sound type="Normal" time="0.20935" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound type="Normal" time="0.28865" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="pointAttack5">
<Sound type="FootStep" time="0.737116" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.942889" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.695304" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.100001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.63423" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
<Sound type="Rustle" time="0.801345" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.418391" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="defenceStart">
<Sound type="Rustle" time="0.002878" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.023186" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.160273" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.111983" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.111983" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="defenceHit">
<Sound type="Rustle" time="0.0094" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.471565" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.063633" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
<Sound type="Weapon" time="0.07107" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.488402" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.448402" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="defenceCancel">
<Sound type="FootStep" time="0.063633" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.288207" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.001859" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Weapon" time="0.005578" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.666182" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
<Sound type="Normal" time="0.005578" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
<Sound type="Normal" time="0.17" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
<Sound type="FallDown" time="1.408463" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.322977" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
</AnimSoundData>