Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00353.xml
2025-03-03 19:44:55 -05:00

400 lines
35 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="arrowshot">
<Sound type="Weapon" time="0.085455" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.050577" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="arrowShowerLoop" />
<AnimSound animName="arrowShowerShot">
<Sound type="FootStep" time="0.324775" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.858733" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.360001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="arrowShowerStart">
<Sound type="FootStep" time="0.14307" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.623829" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.864208" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Charge" time="0.555817" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.501565" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="0.8" />
</AnimSound>
<AnimSound animName="BackDash">
<Sound type="FootStep" time="0.467563" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.653988" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.054728" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Rustle" time="0.443906" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.110956" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="0.054728" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.4" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.130478" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.755416" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.108962" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.462701" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.840216" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.401188" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.048132" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.683316" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.497748" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.393886" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.422448" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.422448" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="0.817097" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.593119" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.908665" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.152992" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.40813" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="chargeArrowLoop" />
<AnimSound animName="chargeArrowShot">
<Sound type="FootStep" time="0.025209" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.288889" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.483854" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.675159" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.903783" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.538371" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.812826" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.014434" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="2.1E-05" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.761968" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="Rustle" time="0.223833" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.507148" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="chargeArrowStart">
<Sound type="FootStep" time="0.100001" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.557157" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.967708" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Charge" time="1.336088" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.458798" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.286423" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.249482" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.4797" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.4797" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="3.98835" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.8712" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.91935" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.11815" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.33415" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.58165" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="3.34125" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="3.5487" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="3.7566" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FallDown" time="4.3083" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.4619" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.4619" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.90275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.96235" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.26115" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.00455" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.0087" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.094664" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.327567" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.247158" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.62112" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.041253" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.709337" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.19588" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.35616" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.95916" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOn" time="0.24936" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.20044" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.24936" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="1" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.398626" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.398626" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
<Sound type="FootStep" time="0.183072" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="throughArrowLoop" />
<AnimSound animName="throughArrowShot">
<Sound type="FootStep" time="0.370373" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.803292" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.47306" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.558165" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="Rustle" time="0.010884" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.22522" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="throughArrowStart">
<Sound type="FootStep" time="0.07619" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.650759" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.895885" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Charge" time="1.155672" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.083904" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="0" />
<Sound type="Rustle" time="0.658883" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="arrowfallLoop" />
<AnimSound animName="arrowfallShot">
<Sound type="FootStep" time="2.604884" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.328474" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="0.511667" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="0.721854" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="0.921122" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="1.131309" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="1.319962" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Weapon" time="1.529845" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.56923" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.594822" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.61293" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.490001" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="arrowfallStart">
<Sound type="FootStep" time="0.111602" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.718824" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.187155" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Charge" time="0.814176" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.07619" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.675287" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.778764" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="0.8" />
</AnimSound>
<AnimSound animName="LockOnShot">
<Sound type="FootStep" time="0.089746" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.266916" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.766736" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.137878" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.254759" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.344505" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.759496" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.271697" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Marking">
<Sound type="FootStep" time="0.21508" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.35121" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.382235" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.494828" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.209714" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Rustle" time="0.133371" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.301517" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.201436" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="MovingCharge">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.4428" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="RapidShot1">
<Sound type="Weapon" time="0.085199" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.102293" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RapidShot2">
<Sound type="FootStep" time="0.605044" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.070585" radius="0.5" shapeId="0" soundcue="" volume="0" />
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<Sound type="Normal" time="0.057835" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="0" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.06776" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.227716" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.416034" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.612903" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.258564" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
<Sound type="Normal" time="0.425541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
<Sound type="Normal" time="0.258564" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.258564" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound type="Rustle" time="0.520279" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.388306" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="SetTrapEnd">
<Sound type="FootStep" time="0.486805" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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