Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00355.xml
2025-03-03 19:44:55 -05:00

257 lines
21 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_F_ANI.Anim.Aman_F_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="AuraOn">
<Sound type="FootStep" time="0.152534" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.336929" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.483744" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.406623" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.428498" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.206058" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.638663" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.575975" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.829971" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.445647" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.300001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.15476" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.556124" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.681839" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.422448" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.422448" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="0.862809" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.58796" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.906086" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.137802" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.384331" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.4797" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.4797" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="3.98835" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.8712" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.91935" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.11815" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.33415" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.58165" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="3.34125" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="3.5487" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="3.7566" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FallDown" time="4.3083" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.57555" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.90275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.96235" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.26115" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.00455" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.0087" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="elementalStrike">
<Sound type="FootStep" time="0.343059" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.999944" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.253188" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.243995" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.159598" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="haste">
<Sound type="FootStep" time="0.024528" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.509109" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.162627" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.475819" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.421928" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1.053844" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.423804" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.345845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healLoop" />
<AnimSound animName="healShot">
<Sound type="FootStep" time="0.212321" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="1.47306" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.279442" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.246849" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.274029" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.067428" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healStart">
<Sound type="FootStep" time="0.209183" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.453177" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.398118" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.247519" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.123398" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOff" time="0.708544" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.100001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.686688" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="magicShot">
<Sound type="FootStep" time="0.460511" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.919267" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.350769" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.29852" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.308781" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.467846" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.976082" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.386115" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.327194" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.35025" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.376115" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.490758" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.426896" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.174711" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.42947" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="WeaponOn" time="0.257218" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.43671" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.293553" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="1" />
</AnimSound>
<AnimSound animName="PreResurrection">
<Sound type="FootStep" time="0.077062" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.908214" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.192511" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.161458" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.189311" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.326635" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.689941" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="purify">
<Sound type="FootStep" time="0.103478" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.446563" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.326045" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.489463" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.505679" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.454688" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.454688" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="0.978312" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.45558" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.45558" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="FootStep" time="0.075739" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.479967" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.023665" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="slow">
<Sound type="FootStep" time="0.435679" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.448532" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.173512" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.404794" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.377673" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.388438" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.958491" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="suckHpEnd">
<Sound type="FootStep" time="0.245997" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.7137" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.146789" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.548236" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.474256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="suckHpLoop" />
<AnimSound animName="suckHpStart">
<Sound type="FootStep" time="0.177986" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.443983" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.621682" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.560239" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.682813" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="SetHealPackEnd">
<Sound type="FootStep" time="0.570063" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.836901" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.207126" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.150773" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.175684" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackLoop" />
<AnimSound animName="SetHealPackStart">
<Sound type="FootStep" time="0.071614" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.36716" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.192706" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.210884" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.061521" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.15389" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.471029" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.376002" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.64687" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.341748" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.341748" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Rustle" time="0.500182" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.00582" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.329302" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="RageofEarth">
<Sound type="FootStep" time="0.01496" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.03466" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.0648" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.9338" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.13068" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.98904" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ShackleLoop" />
<AnimSound animName="ShackleMoving">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.45207" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ShackleShot">
<Sound type="FootStep" time="0.097442" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.715155" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.0652" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.091311" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.063851" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.58732" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.047852" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
<Sound type="Normal" time="0.17" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
<Sound type="FallDown" time="1.408463" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.322977" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
</AnimSoundData>