Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00356.xml
2025-03-03 19:44:55 -05:00

233 lines
19 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_F_ANI.Anim.Aman_F_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="fall" />
<AnimSound animName="JumpEnd">
<Sound type="FootStep" time="0.016607" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.086209" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
<Sound type="FootStep" time="0.739123" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.016607" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
<Sound type="Normal" time="0.016607" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
</AnimSound>
<AnimSound animName="JumpEndLand">
<Sound type="FootStep" time="0.028372" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.147852" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.299577" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="JumpLoop" />
<AnimSound animName="JumpStart">
<Sound type="Rustle" time="0.03976" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.JumpCue" volume="0.8" />
<Sound type="Normal" time="0.00544" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="land">
<Sound type="FootStep" time="0.025722" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FootStep" time="0.04039" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.159598" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.159598" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="0.55782" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="FootStep" time="0.92846" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.385309" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.085593" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
<Sound type="Normal" time="0.025722" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
<Sound type="Normal" time="0.025722" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
</AnimSound>
<AnimSound animName="Pickup">
<Sound type="Normal" time="0.058489" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PickupCue" volume="0.3" />
</AnimSound>
<AnimSound animName="ride" />
<AnimSound animName="Slide" />
<AnimSound animName="swim">
<Sound type="Normal" time="0.60347" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
<Sound type="Normal" time="0.81279" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SwimmingCue" volume="0.5" />
</AnimSound>
<AnimSound animName="swimDeath" />
<AnimSound animName="swimDeathWait" />
<AnimSound animName="swimLoop">
<Sound type="Normal" time="0.100001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="bug">
<Sound type="FootStep" time="0.19618" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.76024" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="3.12222" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.59854" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.1717" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.61302" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.59392" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.5967" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="campitemUse">
<Sound type="Normal" time="0.318123" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Normal" time="0.359523" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="charge" />
<AnimSound animName="climbdown">
<Sound type="Normal" time="0.557115" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.126706" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.557115" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.126706" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.557115" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.126706" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="climbEnd">
<Sound type="Normal" time="0.617732" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.5" />
<Sound type="Normal" time="1.447351" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="FootStep" time="3.136471" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="4.255669" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="4.979344" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1.592412" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="4.256653" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.701648" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbEndCue" volume="0.5" />
<Sound type="Rustle" time="2.930323" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="ClimbLoop" />
<AnimSound animName="climbup">
<Sound type="Normal" time="0.561196" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.128688" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.561196" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.128688" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.561196" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.128688" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="enchant" />
<AnimSound animName="Herb">
<Sound type="Normal" time="0.303375" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
<Sound type="Normal" time="0.466916" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
<Sound type="Normal" time="1.122458" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.3" />
<Sound type="Normal" time="1.415417" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="mine">
<Sound type="FootStep" time="0.622959" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.581614" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
<Sound type="Normal" time="0.67118" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.559131" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="recall">
<Sound type="FootStep" time="0.27479" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.449167" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1.606901" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
<Sound type="Rustle" time="0.296324" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.451558" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1.509783" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Craft_energy">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
</AnimSound>
<AnimSound animName="Craft_metal">
<Sound type="Normal" time="0.327" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.7" />
<Sound type="Normal" time="0.40373" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Craft_sew">
<Sound type="Normal" time="0.315401" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="summonPet">
<Sound type="FootStep" time="0.151662" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.751429" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.982378" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.750725" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
<Sound type="Rustle" time="0.64995" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.721703" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Throw_Q">
<Sound type="FootStep" time="0.323463" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.062369" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.459416" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.334501" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.323463" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.941109" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.352897" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedrun">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.38637" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.38637" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Walk">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.487485" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="SitEnd">
<Sound type="FootStep" time="0.239761" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.403439" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.958432" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.987688" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.203227" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.909376" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.945377" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.895272" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="SitLoop" />
<AnimSound animName="SitStart">
<Sound type="FootStep" time="0.303227" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.332177" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.818445" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FallDown" time="1.255245" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.260917" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.157157" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="voice" time="1.200623" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="PvpAttackshotMove">
<Sound type="FootStep" time="0.024681" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.398273" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.775238" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.155882" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.031733" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.031733" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpAttackshotStand">
<Sound type="FootStep" time="0.126932" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.983266" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.065259" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.123406" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.976214" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.066992" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpBuffShotMove">
<Sound type="FootStep" time="0.028207" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.394748" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.771712" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.141778" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.01763" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpBuffShotStand">
<Sound type="FootStep" time="0.112829" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.258133" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.021155" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.102251" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.215822" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="PvpCastingMove">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.44073" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="PvpCastingStand" />
<AnimSound animName="R01idle01" />
<AnimSound animName="R01idle02">
<Sound type="Rustle" time="0.205127" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.393236" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="3.194916" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="R01Jump01" />
<AnimSound animName="R01JumpEnd" />
<AnimSound animName="R01JumpEndLand" />
<AnimSound animName="R01JumpLoop" />
<AnimSound animName="R01JumpStart" />
<AnimSound animName="R01Run" />
<AnimSound animName="R01RunFast" />
<AnimSound animName="R01talk" />
<AnimSound animName="R01TurnL" />
<AnimSound animName="R01TurnR" />
<AnimSound animName="R01unarmedWait" />
<AnimSound animName="Halt">
<Sound type="FootStep" time="0.027126" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.162756" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.916489" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.027126" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
</AnimSoundData>