514 lines
45 KiB
XML
514 lines
45 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.539114" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.04382" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.311541" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="1.538088" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.147681" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.39906" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound type="Normal" time="1.507571" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.3521" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="0.572627" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.839881" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.384331" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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<Sound type="Normal" time="0.3521" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.091112" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.480408" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.23434" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.398386" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.206999" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.302793" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.213946" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.460086" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.29888" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.813758" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.282637" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.495635" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.454251" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.237611" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.47906" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.301796" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.600676" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.221911" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.42608" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.384251" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound type="FootStep" time="0.20676" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.30124" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound type="FootStep" time="0.224877" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.490144" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.905489" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.297542" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.406952" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.350725" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
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<Sound type="Rustle" time="0.264576" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.304576" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.407488" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarLoop">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarShot">
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<Sound type="FootStep" time="0.106399" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.915548" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.010997" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.250913" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.556399" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.106399" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.157323" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarStart">
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<Sound type="FootStep" time="0.100274" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.454775" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.687407" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.256477" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.150884" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.210884" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.147682" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.4885" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.4885" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="4.094" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.1725" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.803" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.371" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.7265" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="4.5115" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.4975" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
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<Sound type="Normal" time="0.9325" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound type="Normal" time="0.4375" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.4975" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="3.9165" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.02" />
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<Sound type="Normal" time="3.8865" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Normal" time="0.0265" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Rustle" time="0.595" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.9295" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="3.4055" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="2.6515" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="4.0495" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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<Sound type="Normal" time="2.104" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="InspiringRoar">
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<Sound type="FootStep" time="0.216088" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.148433" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.110683" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.108024" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.201348" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.618661" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.769195" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.317507" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="WeaponOff" time="0.723674" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.786361" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.19516" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="nanmu1">
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<Sound type="FootStep" time="0.427089" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.556132" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.791856" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.95206" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.001001" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.186783" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Weapon" time="0.600674" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.831897" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.582894" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.129043" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound type="Rustle" time="0.925482" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.334791" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.587293" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu2">
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<Sound type="FootStep" time="0.121204" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.219649" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.328488" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.238726" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu3">
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<Sound type="FootStep" time="0.162" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.1234" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.14348" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu4">
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<Sound type="FootStep" time="0.345826" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.321031" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.254789" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.3" />
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<Sound type="Normal" time="0.29205" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu5">
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<Sound type="FootStep" time="0.169678" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.102768" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.115859" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu6">
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<Sound type="FootStep" time="0.1971" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.6261" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.786" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.00185" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.13505" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.43865" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.7266" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.65" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.69865" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="0.20965" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="0.5" />
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<Sound type="Normal" time="0.1237" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Weapon" time="0.88455" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound type="Normal" time="0.6166" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
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<Sound type="Normal" time="0.6166" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.50462" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.631697" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="WeaponOn" time="0.326635" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.45462" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.637952" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="pointattack1">
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<Sound type="FootStep" time="0.167302" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.615948" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.74247" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.612242" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.650151" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.961885" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.159577" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="2.418049" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.714745" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
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<Sound type="Weapon" time="0.387865" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Weapon" time="0.516945" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound type="Weapon" time="0.790769" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
|
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<Sound type="Weapon" time="0.866901" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="1.140725" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
|
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<Sound type="Weapon" time="1.756673" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="1.787063" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="2.758396" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
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<Sound type="Normal" time="0.418256" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound type="Normal" time="1.105764" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
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<Sound type="Normal" time="1.751711" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
|
|
<Sound type="Normal" time="0.402904" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Normal" time="0.826901" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.117854" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
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<Sound type="Normal" time="1.779544" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="pointattack2">
|
|
<Sound type="FootStep" time="0.44387" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Weapon" time="0.20517" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.44884" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Normal" time="0.46375" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="FootStep" time="0.16037" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointattack3">
|
|
<Sound type="FootStep" time="0.237267" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.557963" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.354975" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.368975" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointattack4">
|
|
<Sound type="FootStep" time="0.20695" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Weapon" time="0.30055" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.28325" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="pointattack5">
|
|
<Sound type="FootStep" time="0.233647" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="FootStep" time="0.71206" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="0.748235" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.079287" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.307297" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.538125" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.214229" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.870696" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.151186" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.194654" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.82224" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Normal" time="0.781009" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.781009" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
|
|
<Sound type="Rustle" time="0.907408" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="1E-05" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.395342" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.387064" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
|
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</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.186425" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.051813" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="tumbling">
|
|
<Sound type="FootStep" time="0.130261" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FallDown" time="0.508236" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.770618" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.409705" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Normal" time="0.1" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.030781" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapLoop" />
|
|
<AnimSound animName="voidTrapShot">
|
|
<Sound type="FootStep" time="0.321999" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.947868" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.283703" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.394397" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Rustle" time="0.453219" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.302304" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="FootStep" time="0.998173" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapStart">
|
|
<Sound type="FootStep" time="0.472285" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="0.705637" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.613168" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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|
<Sound type="Normal" time="0.655764" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.451114" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.483185" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="DownBlow">
|
|
<Sound type="FootStep" time="0.60323" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.63323" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.195029" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.357513" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Normal" time="0.05795" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.05795" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
|
|
<Sound type="Weapon" time="0.457313" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.756107" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.42506" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="EvasionAttack">
|
|
<Sound type="FootStep" time="1.489137" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.524396" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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|
<Sound type="Normal" time="0.070001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
|
|
<Sound type="Weapon" time="1.08288" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.073584" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1.424396" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="1.11288" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="PoisonBlow">
|
|
<Sound type="FootStep" time="0.056353" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.195557" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.570063" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="0.643024" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.152181" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.350859" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.150612" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.178499" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.677256" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.79718" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.292818" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.57599" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.437063" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Normal" time="0.40015" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
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|
<Sound type="Normal" time="0.40015" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound type="Rustle" time="1.108863" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.401639" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="DashSlashLoop">
|
|
<Sound type="FootStep" time="0.027075" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.27755" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
|
|
<AnimSound animName="DashSlashShot">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.157532" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.570319" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.640357" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.792931" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.140075" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.210112" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.630337" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.140075" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
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<AnimSound animName="GunsungCombo1">
|
|
<Sound type="FootStep" time="0.096795" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.490137" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.60709" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.052479" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.101194" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.3855" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.464136" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.074637" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
|
|
<AnimSound animName="GunsungCombo1R">
|
|
<Sound type="FootStep" time="0.221879" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.16859" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
|
<AnimSound animName="GunsungCombo2">
|
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<Sound type="FootStep" time="0.402749" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.881231" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.9022" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.376349" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.548435" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.380529" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.420529" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.356112" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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|
<Sound type="Rustle" time="0.507769" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.889549" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.313441" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.359302" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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|
</AnimSound>
|
|
<AnimSound animName="PointStrike">
|
|
<Sound type="FootStep" time="0.04199" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.190486" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.516404" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.574523" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="0.955361" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.084529" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.154626" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.522936" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.129168" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BehindCatchStart">
|
|
<Sound type="FootStep" time="0.132434" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="TurnAttack">
|
|
<Sound type="FootStep" time="0.01763" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.183194" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.940955" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.16646" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.204349" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.154349" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.250186" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.9198" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.187875" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RapidSlash2">
|
|
<Sound type="FootStep" time="0.094098" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.259483" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.283" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.067128" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.225579" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.07542" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash2R">
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<Sound type="Weapon" time="0.017664" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.181808" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.651616" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.904185" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.032849" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RapidSlash3">
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<Sound type="FootStep" time="0.171685" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.212178" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.399151" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.889" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.757959" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.409068" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.838589" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.409068" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Normal" time="0.848713" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="1.555905" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.903671" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="HeavyBite">
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<Sound type="FootStep" time="0.946479" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.975223" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.548917" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.179206" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.946479" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.570621" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.200911" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Normal" time="0.889286" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="0.20795" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.7" />
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<Sound type="Weapon" time="0.20795" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.874914" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.7" />
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<Sound type="Weapon" time="0.874914" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="2.301819" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="2.230253" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Raker">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.393172" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.603676" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.795623" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.912763" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.978291" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.407283" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.613148" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.744205" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.940791" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.917402" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.581967" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.741053" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="1.50716" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.416562" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Rupture">
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<Sound type="FootStep" time="0.52675" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.964862" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.048418" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.457051" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.673566" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.497272" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.56619" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.009758" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="0.009758" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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<Sound type="Rustle" time="0.004879" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.54647" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.989461" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.476771" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.458353" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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|
</AnimSound>
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|
<AnimSound animName="defenceStart">
|
|
<Sound type="Rustle" time="0.103838" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.132291" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.146788" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.153504" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound type="Rustle" time="0.0094" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.261969" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.464127" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.035535" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.6" />
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<Sound type="Weapon" time="0.538916" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.046795" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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<Sound type="Normal" time="0.546457" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Rustle" time="0.4165" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="defenceCancel">
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|
<Sound type="Rustle" time="0.022416" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Weapon" time="0.151541" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FootStep" time="0.722377" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.151541" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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|
<AnimSound animName="bReactionRolling3">
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|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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