Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00367.xml
2025-03-03 19:44:55 -05:00

254 lines
21 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_M_ANI.Anim.Aman_M_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.504706" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.047106" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.342469" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1.521078" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.116753" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.480505" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="0.945948" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.514119" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.4756" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.4756" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FootStep" time="0.90315" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.0213" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="FallDown" time="0.82065" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.348648" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.348648" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="4.244655" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="4.530416" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="4.530416" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.2" />
<Sound type="Normal" time="0.992783" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="FootStep" time="0.964946" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.403146" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.831787" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.189491" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.446753" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.436753" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
<Sound type="Rustle" time="1.406386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.457596" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="4.056999" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.377147" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.18227" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Rustle" time="0.795401" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="elementalStrike">
<Sound type="FootStep" time="0.359028" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.79634" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.290769" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.251329" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.23891" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="haste">
<Sound type="FootStep" time="0.442966" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.156318" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.483744" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.401044" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.402919" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.531031" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1.081072" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healLoop" />
<AnimSound animName="healShot">
<Sound type="FootStep" time="0.283863" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.230693" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.33121" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.313192" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.287673" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="FootStep" time="1.353333" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1.069316" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healStart">
<Sound type="FootStep" time="0.458092" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.227467" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.359587" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.590397" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.023026" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.700613" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.650216" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.06789" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="magicShot">
<Sound type="FootStep" time="0.055736" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.454374" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.922882" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.343579" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.318391" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.309587" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
<Sound type="FootStep" time="0.477039" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.453177" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.933935" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.402227" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.377975" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.40384" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="0.844064" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.401837" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.477963" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.363306" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.386871" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.824893" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="WeaponOn" time="0.321056" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.725533" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.57518" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="purify">
<Sound type="FootStep" time="0.30992" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.39824" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.6056" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.52504" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.47456" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.23904" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.423776" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.419224" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="slow">
<Sound type="FootStep" time="0.434688" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.195433" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.407754" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.471091" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.419276" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.388225" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="1.008432" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.087298" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.016244" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="suckHpEnd">
<Sound type="FootStep" time="0.069727" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.265997" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.732231" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.166789" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.581682" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.579966" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="suckHpLoop" />
<AnimSound animName="suckHpStart">
<Sound type="FootStep" time="0.157842" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.524764" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.897264" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.700228" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.684362" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.627794" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="AuraOn">
<Sound type="Weapon" time="0.436623" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.385845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.383085" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PreResurrection">
<Sound type="FootStep" time="0.044006" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.273435" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.87807" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.212238" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.211185" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.211185" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.821958" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="FootStep" time="0.036937" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.028409" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="Rustle" time="0.008858" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.190803" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.298596" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.824908" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.941211" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.351393" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.474436" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.375541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
<Sound type="Normal" time="0.375541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound type="Normal" time="0.483301" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.483301" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Rustle" time="0.754202" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.303568" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.375541" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackEnd">
<Sound type="Weapon" time="0.100518" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.152172" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.12978" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackLoop" />
<AnimSound animName="SetHealPackStart">
<Sound type="FootStep" time="0.127626" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.275031" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.126589" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RageofEarth">
<Sound type="FootStep" time="0.58762" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.04478" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.99972" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.18592" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.60226" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.94448" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ShackleLoop" />
<AnimSound animName="ShackleMoving">
<Sound type="FootStep" time="0.018992" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.422164" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ShackleShot">
<Sound type="FootStep" time="0.244341" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.135183" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.077442" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.094376" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.10479" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.103441" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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