Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00368.xml
2025-03-03 19:44:55 -05:00

236 lines
20 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_M_ANI.Anim.Aman_M_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="fall" />
<AnimSound animName="JumpEnd">
<Sound type="FootStep" time="0.006892" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
<Sound type="FootStep" time="0.064657" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.006892" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.2" />
<Sound type="Normal" time="0.006892" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.6" />
</AnimSound>
<AnimSound animName="JumpEndLand">
<Sound type="FootStep" time="0.0266" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.0968" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="JumpLoop" />
<AnimSound animName="JumpStart">
<Sound type="Normal" time="0.0156" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.02392" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="land">
<Sound type="FootStep" time="0.022003" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.055059" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.14493" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="FootStep" time="0.627547" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.93941" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.299053" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.127596" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
<Sound type="Normal" time="0.022003" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
<Sound type="Normal" time="0.022003" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
</AnimSound>
<AnimSound animName="Pickup">
<Sound type="Normal" time="0.075327" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PickupCue" volume="0.3" />
</AnimSound>
<AnimSound animName="ride" />
<AnimSound animName="Slide" />
<AnimSound animName="swim">
<Sound type="Normal" time="0.67793" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
<Sound type="Normal" time="0.85546" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SwimmingCue" volume="0.7" />
</AnimSound>
<AnimSound animName="swimDeath" />
<AnimSound animName="swimDeathWait" />
<AnimSound animName="swimLoop">
<Sound type="Normal" time="0.072808" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="bug">
<Sound type="FootStep" time="0.377033" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.480508" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.669024" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.906372" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.906372" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.228109" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.861576" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.153568" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.852617" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
<Sound type="Normal" time="2.178205" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Normal" time="2.494764" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="campitemUse">
<Sound type="FootStep" time="0.680874" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.287052" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Normal" time="0.250495" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="charge" />
<AnimSound animName="climbdown">
<Sound type="Normal" time="0.548836" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.120409" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.555016" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.112131" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.548836" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.120409" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="climbEnd">
<Sound type="Normal" time="0.638706" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.6" />
<Sound type="FootStep" time="1.362964" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="4.584711" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="4.994136" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="3.840983" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.3" />
<Sound type="Normal" time="4.336802" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="0.838706" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Rustle" time="0.676653" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.983496" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.78129" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="0.5" />
<Sound type="Rustle" time="4.473374" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="4.830851" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.403122" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="ClimbLoop" />
<AnimSound animName="climbup">
<Sound type="Normal" time="0.579852" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.151542" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.561196" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.122508" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.579852" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.151542" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="enchant" />
<AnimSound animName="Herb">
<Sound type="Normal" time="0.07512" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.3" />
<Sound type="Normal" time="0.42088" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
<Sound type="Normal" time="1.15392" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
<Sound type="Normal" time="1.65184" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="mine">
<Sound type="FootStep" time="0.614543" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.508315" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
<Sound type="Normal" time="0.650496" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
<Sound type="Normal" time="0.499461" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="recall">
<Sound type="Normal" time="1.555367" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.8" />
<Sound type="Rustle" time="0.226262" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.481621" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1.576161" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="0.6" />
<Sound type="Normal" time="0.409393" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Craft_energy">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
</AnimSound>
<AnimSound animName="Craft_metal">
<Sound type="Normal" time="0.327" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.7" />
<Sound type="Normal" time="0.40373" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Craft_sew">
<Sound type="Normal" time="0.350419" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="summonPet">
<Sound type="FootStep" time="0.421173" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.415578" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.84881" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.642835" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.642835" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.8" />
<Sound type="Normal" time="0.541856" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0.6" />
</AnimSound>
<AnimSound animName="unarmedrun">
<Sound type="FootStep" time="0.020361" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.51062" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.486614" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Walk">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.729292" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="SitEnd">
<Sound type="FootStep" time="0.803913" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.502071" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.200515" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.309528" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.410072" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.471589" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="SitLoop" />
<AnimSound animName="SitStart">
<Sound type="FootStep" time="0.303227" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.30397" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.001791" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.944328" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Rustle" time="0.838858" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.76203" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="voice" time="2.006652" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="PvpAttackshotMove">
<Sound type="FootStep" time="0.095199" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.570889" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.050258" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.141036" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.141036" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpAttackshotStand">
<Sound type="FootStep" time="0.038785" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.334807" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.30397" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.021155" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.257237" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.250444" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.126932" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.086932" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpBuffShotMove">
<Sound type="FootStep" time="0.084622" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.570889" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.036155" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.038785" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.010578" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpBuffShotStand">
<Sound type="FootStep" time="0.021155" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.000896" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.47306" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.035259" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.031733" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.000896" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.028207" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpCastingMove">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.430183" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="PvpCastingStand" />
<AnimSound animName="R01idle01" />
<AnimSound animName="R01idle02">
<Sound type="Rustle" time="0.320254" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.228109" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="3.182575" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="R01Jump01" />
<AnimSound animName="R01JumpEnd" />
<AnimSound animName="R01JumpEndLand" />
<AnimSound animName="R01JumpLoop" />
<AnimSound animName="R01JumpStart" />
<AnimSound animName="R01Run" />
<AnimSound animName="R01RunFast" />
<AnimSound animName="R01talk" />
<AnimSound animName="R01TurnL" />
<AnimSound animName="R01TurnR" />
<AnimSound animName="R01unarmedWait" />
<AnimSound animName="Halt">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.13402" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.853671" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Throw_Q">
<Sound type="FootStep" time="0.345232" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.072793" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.384452" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.359429" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.334041" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.998443" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.348911" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
</AnimSoundData>