Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00372.xml
2025-03-03 19:44:55 -05:00

540 lines
48 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.569848" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.019657" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.634352" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.867858" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1.55015" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.09955" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.383641" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.252823" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Normal" time="1.548526" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Normal" time="0.219782" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.557441" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.557441" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
<Sound type="FallDown" time="1.13006" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.064003" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1.050017" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
<Sound type="Normal" time="0.990017" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="1.204038" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="FallDown" time="1.009188" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="FootStep" time="0.080703" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.454293" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.187408" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.360636" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.122411" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.322498" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="FootStep" time="0.458495" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.089011" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="FootStep" time="0.272224" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.26631" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.498634" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.482835" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="FootStep" time="0.060001" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.470532" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.585504" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.191582" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.403922" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.387678" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="FootStep" time="0.13" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.30764" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="FootStep" time="0.210747" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.482946" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.883112" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.205165" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.303279" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.426417" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.396718" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Rustle" time="0.827119" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.39203" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.396718" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="DeafeningRoarShot">
<Sound type="FootStep" time="0.111874" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.820202" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.248663" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.187467" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.174657" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarLoop">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="DeafeningRoarStart">
<Sound type="FootStep" time="0.079384" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.384501" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.213911" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.183114" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.182204" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.392843" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.392843" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="1.20761" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="4.494715" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.355179" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.201581" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.363518" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.5" />
<Sound type="Normal" time="0.343518" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="0.884727" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound type="Normal" time="4.558949" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
<Sound type="Normal" time="4.508949" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="2.712277" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.073769" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.352608" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Rustle" time="1.935997" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.954141" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="InspiringRoar">
<Sound type="FootStep" time="0.160589" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.647092" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.134066" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.077113" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.107615" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.063109" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.371279" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.793373" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.737037" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.6461" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="nanmu1">
<Sound type="FootStep" time="0.40381" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.585827" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.776642" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.958659" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.131694" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.690943" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.137658" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Weapon" time="0.577028" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Weapon" time="0.825583" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.585827" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.055479" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Rustle" time="0.923099" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.668763" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.577028" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu2">
<Sound type="FootStep" time="0.134423" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.171634" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.359775" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.295663" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu3">
<Sound type="FootStep" time="0.1492" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.13984" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.14776" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu4">
<Sound type="FootStep" time="0.341807" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.333087" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.283087" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
<Sound type="Normal" time="0.312826" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu5">
<Sound type="FootStep" time="0.171617" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.156026" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.146912" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="nanmu6">
<Sound type="FootStep" time="0.1971" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.75995" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.16115" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.5" />
<Sound type="Normal" time="0.6553" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="FootStep" time="0.5808" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.7566" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.96975" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.119" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.4601" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.2857" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="0.5" />
<Sound type="Normal" time="0.7194" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Weapon" time="0.8892" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
<Sound type="Normal" time="0.6553" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Rustle" time="1.00845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.280769" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.717562" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="WeaponOn" time="0.304528" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.741034" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.658744" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="pointattack1">
<Sound type="FootStep" time="0.037909" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.159156" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.668949" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="1.744768" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="FootStep" time="2.017965" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="2.25294" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.950973" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="3.04183" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1.145425" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="1.758106" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.5" />
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<Sound type="Normal" time="0.303588" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
<Sound type="Normal" time="0.804241" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.160776" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.755158" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="pointattack2">
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<Sound type="FootStep" time="0.4277" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.15666" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
<Sound type="Weapon" time="0.43016" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.42261" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="pointattack3">
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<AnimSound animName="defenceHit">
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<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
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