329 lines
28 KiB
XML
329 lines
28 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.61798" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.091758" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.637638" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.816492" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.312373" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="0.26772" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Rustle" time="0.123519" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.97337" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.236986" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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<Sound type="Rustle" time="1.548526" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.590539" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.590539" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="FallDown" time="0.980003" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.939188" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.051946" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.751764" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.751764" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.081384" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.316953" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Rustle" time="0.224152" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.343279" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.148298" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.382311" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.590509" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.722867" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.339173" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.650136" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.552899" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.652899" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.163068" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.613734" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="FootStep" time="0.82755" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.202387" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.962793" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.14289" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="2.038052" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.897335" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.928234" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.152993" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.124652" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.006643" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.402721" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.402721" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="FallDown" time="1.169676" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.218367" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.27757" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="2.300946" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="2.230906" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="FallDown" time="4.482487" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.204909" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
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<Sound type="Normal" time="0.481371" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.442087" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Rustle" time="1.888941" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="4.378375" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="2.251581" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="4.461137" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="defenceCancel">
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<Sound type="FootStep" time="0.181601" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.714753" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.04039" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.186373" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Normal" time="0.245048" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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<Sound type="Rustle" time="0.70089" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound type="FootStep" time="0.519289" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.689031" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FallDown" time="0.438508" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.468652" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Normal" time="0.402916" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="defenceLoop" />
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<AnimSound animName="defenceStart">
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<Sound type="FootStep" time="0.202062" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FallDown" time="0.12095" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Normal" time="0.066335" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Rustle" time="0.066335" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.132913" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="InspiringRoar">
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<Sound type="FootStep" time="0.229115" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.657501" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.159524" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.209229" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.645773" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.078114" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.369374" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.793135" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.369374" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.745409" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.722086" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.757677" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.287868" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.563024" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="WeaponOn" time="0.334807" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.934785" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound type="Rustle" time="0.732722" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.024504" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="roar">
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<Sound type="FootStep" time="0.12589" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.395908" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.30807" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.483607" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.260899" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.224377" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.307924" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Normal" time="1.172187" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="FootStep" time="0.045865" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.561436" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.045865" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.561436" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="screwThroughLoop">
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<Sound type="FootStep" time="0.030168" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.341807" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="screwThroughShot">
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<Sound type="FootStep" time="0.084396" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.834871" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.987135" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.680001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.000334" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="screwThroughStart">
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<Sound type="FootStep" time="0.47518" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.225854" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.200001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.396362" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="shieldStrike">
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<Sound type="FootStep" time="0.110118" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.460511" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.904598" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.99261" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.322253" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.420365" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.864208" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound type="FootStep" time="0.076969" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.621418" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="voidTrapLoop" />
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<AnimSound animName="voidTrapShot">
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<Sound type="FootStep" time="0.209349" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.694302" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.990129" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.127172" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Rustle" time="0.052871" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.129211" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.664051" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="voidTrapStart">
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<Sound type="FootStep" time="0.283352" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.584991" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.280087" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.273462" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="HookShotEnd">
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<Sound type="FootStep" time="0.150773" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.555135" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.682769" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.102723" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.089475" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Rustle" time="0.536942" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="HookShotLoop" />
|
|
<AnimSound animName="HookShotStart">
|
|
<Sound type="FootStep" time="0.203114" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Weapon" time="0.220362" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.183523" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="riposte">
|
|
<Sound type="FootStep" time="0.12015" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.426706" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.505561" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.873549" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.085778" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="1.989116" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.154759" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.381212" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.006466" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.410141" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.060815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.906294" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.304661" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.471029" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.539496" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.320546" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.656055" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.325541" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.285541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.285541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.526312" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.382067" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.354726" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackShot">
|
|
<Sound type="FootStep" time="0.121822" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.612048" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.157307" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.427079" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.113167" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.148652" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackStart">
|
|
<Sound type="FootStep" time="0.188004" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.433985" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Rustle" time="0.164521" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="AdvChargeLoop">
|
|
<Sound type="FootStep" time="0.012899" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.316176" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1">
|
|
<Sound type="FootStep" time="0.053216" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.276854" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Normal" time="0.274164" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound type="Normal" time="0.204164" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.204164" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.35851" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.243136" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1R">
|
|
<Sound type="FootStep" time="0.126084" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.19104" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="0.126084" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo2">
|
|
<Sound type="FootStep" time="0.140055" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.687875" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.985482" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.157573" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound type="Normal" time="0.110115" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.225091" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.707832" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.140075" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="overwhelm">
|
|
<Sound type="FootStep" time="0.07857" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.76491" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.83025" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="1.17666" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.69965" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.18997" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.35359" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.77491" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.77491" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.09801" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.09801" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.15039" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.90882" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.04598" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Rustle" time="1.58868" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="2.06577" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.70872" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BackDash">
|
|
<Sound type="FallDown" time="0.413501" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.043733" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.42408" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.081467" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.420998" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
|
|
<Sound type="Normal" time="0.078469" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="1" />
|
|
<Sound type="Normal" time="0.420998" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|