298 lines
26 KiB
XML
298 lines
26 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="BackDash">
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<Sound type="FootStep" time="0.484877" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.736031" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.084268" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Normal" time="0.084268" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="0.107512" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.463148" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="blastBallLoop" />
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<AnimSound animName="blastBallShot">
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<Sound type="FootStep" time="0.212321" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.050081" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.320217" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.176071" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.090718" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.149714" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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<Sound type="Rustle" time="0.942182" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="blastBallStart">
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<Sound type="FootStep" time="0.095449" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.234904" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.154241" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="blastSoil">
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<Sound type="FootStep" time="0.029894" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.183311" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.988478" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.251623" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.241377" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.156071" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.220492" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
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<Sound type="Rustle" time="0.822301" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound type="Normal" time="0.278159" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="FootStep" time="0.614501" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.050586" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.58274" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.828103" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1.302469" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
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<Sound type="Rustle" time="0.240272" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.158485" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.32026" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound type="Normal" time="1.200454" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.553293" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.553293" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="1.068495" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.931593" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.127628" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.432278" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.432278" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.3" />
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<Sound type="Normal" time="0.412278" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.315219" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.315219" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="0.933908" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FallDown" time="3.846753" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FallDown" time="4.28914" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="4.28914" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
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<Sound type="FootStep" time="1.226837" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.743815" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.24405" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.24405" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.3" />
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<Sound type="Normal" time="0.23405" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Rustle" time="0.87786" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.271134" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="3.65787" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="1.904151" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="3.70821" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="fireball">
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<Sound type="FootStep" time="0.095449" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.387168" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.882595" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.996328" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.366362" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.346778" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.38159" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.294598" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.886958" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.227376" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
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<Sound type="WeaponOff" time="0.742259" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.240667" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.906459" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="mpChargeEnd">
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<Sound type="FootStep" time="0.451318" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.715559" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.98166" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.381837" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="0.359978" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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<Sound type="Rustle" time="0.394503" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="mpChargeLoop" />
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<AnimSound animName="mpChargeStart">
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<Sound type="FootStep" time="0.036671" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.38159" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.361447" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.453177" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.32444" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.94336" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="WeaponOn" time="0.26084" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.200001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.35868" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.8" />
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<Sound type="Rustle" time="0.93562" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="FootStep" time="0.022003" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.533958" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.022003" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.533958" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="shockTrap">
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<Sound type="FootStep" time="0.063072" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.234049" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.083139" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.497031" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.157553" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Rustle" time="0.09904" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.795137" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.926193" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="1.833649" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound type="FootStep" time="0.147941" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.72496" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="AuraBurn">
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<Sound type="FootStep" time="0.086606" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.296444" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.556262" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.075831" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Rustle" time="0.036187" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.310878" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.075831" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Kicharge">
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<Sound type="Normal" time="0.229136" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.220047" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.209658" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="HowitzerShot">
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<Sound type="FootStep" time="0.070036" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.355187" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.01302" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.285663" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.920171" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.333232" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.288094" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound type="FootStep" time="1.172721" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.212753" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Normal" time="0.381607" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.381607" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.182079" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.341748" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="brimstoneShot">
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<Sound type="FootStep" time="0.264601" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.858585" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.028119" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.655169" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.051587" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="EscapingBomb">
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<Sound type="FootStep" time="0.927681" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.97204" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.654323" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.119878" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Rustle" time="0.927681" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="1.597826" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.039959" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ManaExtortionLoop" />
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<AnimSound animName="ManaExtortionMoving">
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<Sound type="FootStep" time="0.453818" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="ManaExtortionShot">
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<Sound type="FootStep" time="0.096528" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.510656" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.01681" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="0.658713" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.688174" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.464385" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.004159" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ShortTeleportEnd">
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<Sound type="Normal" time="0.095501" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.040721" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.073821" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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<Sound type="FootStep" time="0.029688" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="ShortTeleportStart">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.040326" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.184142" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="RapidFireBall1">
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<Sound type="FootStep" time="0.113582" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.136821" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.08742" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.067105" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.047757" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidFireBallL">
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<Sound type="FootStep" time="0.045189" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.648771" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.797267" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.619712" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.774606" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidFireBallR">
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<Sound type="FootStep" time="0.009731" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.69396" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.989878" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.690761" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.006948" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="StoneShapeEnd">
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<Sound type="FootStep" time="0.412683" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.860386" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.400184" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.862968" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="StoneShapeLoop" />
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<AnimSound animName="StoneShapeStart">
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<Sound type="FootStep" time="0.009439" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.037758" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="TornadoEnd">
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<Sound type="FootStep" time="0.068678" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.695659" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.107518" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Rustle" time="0.062636" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.594059" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="TornadoLoop" />
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<AnimSound animName="TornadoShot">
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<Sound type="FootStep" time="0.014007" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.044007" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.507536" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.510536" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.508595" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.51227" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.53317" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom3">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionRolling3">
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<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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