265 lines
22 KiB
XML
265 lines
22 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_F_ANI.Anim.Castanic_F_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound type="Normal" time="0.264434" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="FootStep" time="0.631704" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.165542" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.404325" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.255362" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Rustle" time="0.26772" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.25071" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound type="Rustle" time="1.095238" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.468304" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="0.725385" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.720369" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.468304" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.408304" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
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<Sound type="Normal" time="0.468304" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.354024" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="3.366748" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.866692" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.776536" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.666252" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.500057" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="3.094521" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="3.094521" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="Normal" time="0.56583" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.50583" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Rustle" time="0.905757" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.357829" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.894081" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="1.733383" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="3.325364" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
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<Sound type="Normal" time="0.354024" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="Rustle" time="1.633365" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="elementalStrike">
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<Sound type="FootStep" time="0.216517" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.467846" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Normal" time="0.264904" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.200001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.258663" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="haste">
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<Sound type="FootStep" time="0.133371" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.478225" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.187155" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.37786" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.456456" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.408604" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.456503" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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<Sound type="Rustle" time="1.108206" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="healLoop" />
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<AnimSound animName="healShot">
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<Sound type="FootStep" time="0.166024" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.17903" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.519356" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.371257" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.321317" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.353085" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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<Sound type="Rustle" time="1.091956" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="healStart">
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<Sound type="FootStep" time="0.18718" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.443983" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.74314" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.165177" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.265134" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.826327" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="WeaponOff" time="0.733414" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.188348" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.656115" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="magicShot">
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<Sound type="FootStep" time="0.438365" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.952219" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.350784" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.299053" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.30064" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
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</AnimSound>
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<AnimSound animName="mpChargeEnd">
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<Sound type="FootStep" time="0.467846" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.726612" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.988994" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.42384" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.36211" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.38345" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="mpChargeLoop" />
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<AnimSound animName="mpChargeStart">
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<Sound type="FootStep" time="0.150405" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.401837" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.720474" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.555045" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.400107" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.208725" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.477012" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.812167" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOn" time="0.305711" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.232903" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.358519" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="purify">
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<Sound type="FootStep" time="0.152534" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.622634" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.007488" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.347814" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.508498" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.395845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.487447" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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<Sound type="Rustle" time="1.029256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.384252" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.384252" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="slow">
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<Sound type="FootStep" time="0.152534" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.454688" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.037381" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.451291" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.452966" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.445798" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.387447" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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<Sound type="Rustle" time="0.932348" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
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<Sound type="FootStep" time="0.063641" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="0.554861" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="suckHpEnd">
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<Sound type="FootStep" time="0.14493" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.297194" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.721281" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.018331" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.201848" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.56877" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.11454" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.594491" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="suckHpLoop" />
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<AnimSound animName="suckHpStart">
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<Sound type="FootStep" time="0.623972" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.658081" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.643151" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.767003" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.657814" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="AuraOn">
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<Sound type="FootStep" time="0.270658" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.413119" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.646277" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.434688" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.424735" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.418438" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PreResurrection">
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<Sound type="FootStep" time="0.346778" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.925548" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.200132" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.20852" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.242238" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ShortTeleportEnd">
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<Sound type="FootStep" time="0.206616" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.104148" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ShortTeleportStart">
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<Sound type="FootStep" time="0.267332" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound type="FootStep" time="0.178499" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.372422" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.682507" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.314307" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.545316" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.456388" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.456388" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Rustle" time="0.606344" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.059613" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.465573" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SetHealPackEnd">
|
|
<Sound type="FootStep" time="0.38281" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.606543" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Weapon" time="0.024818" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.039746" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.454091" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Normal" time="0.03648" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SetHealPackLoop" />
|
|
<AnimSound animName="SetHealPackStart">
|
|
<Sound type="FootStep" time="0.098955" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.429611" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.669229" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.22209" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.295546" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
|
<AnimSound animName="RageofEarth">
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|
<Sound type="FootStep" time="0.0352" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="0.231" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.0296" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.70786" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.95382" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.95436" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.24112" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.99462" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.68256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.9652" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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|
</AnimSound>
|
|
<AnimSound animName="ShackleLoop" />
|
|
<AnimSound animName="ShackleMoving">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="0.365508" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
</AnimSound>
|
|
<AnimSound animName="ShackleShot">
|
|
<Sound type="FootStep" time="0.164359" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.937366" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.109573" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.076114" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.876448" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.091311" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound type="Normal" time="0.17" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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|
<Sound type="FallDown" time="1.408463" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.322977" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|