Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00393.xml
2025-03-03 19:44:55 -05:00

261 lines
22 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="fall" />
<AnimSound animName="JumpEnd">
<Sound type="FootStep" time="0.0071" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.032" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
<Sound type="Normal" time="0.1012" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="FootStep" time="0.952" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.0071" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
<Sound type="Normal" time="0.0071" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
</AnimSound>
<AnimSound animName="JumpEndLand">
<Sound type="FootStep" time="0.027193" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.096593" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FootStep" time="0.342812" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="JumpLoop" />
<AnimSound animName="JumpStart">
<Sound type="Rustle" time="0.01848" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.01848" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.JumpCue" volume="0.8" />
<Sound type="Normal" time="0.01272" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="land">
<Sound type="FootStep" time="0.031197" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.135736" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="0.634882" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.108258" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
<Sound type="Normal" time="0.031197" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
<Sound type="Normal" time="0.031197" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
</AnimSound>
<AnimSound animName="Pickup">
<Sound type="Normal" time="0.055071" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PickupCue" volume="0.3" />
</AnimSound>
<AnimSound animName="ride" />
<AnimSound animName="Slide" />
<AnimSound animName="swim">
<Sound type="Normal" time="0.63305" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
<Sound type="Normal" time="0.9691" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SwimmingCue" volume="0.5" />
</AnimSound>
<AnimSound animName="swimDeath" />
<AnimSound animName="swimDeathWait" />
<AnimSound animName="swimLoop">
<Sound type="Normal" time="0.108725" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="bug">
<Sound type="FootStep" time="0.22882" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.62118" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="2.40278" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="3.16302" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.4858" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.425" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.77344" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.32868" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.4658" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="campitemUse">
<Sound type="Normal" time="0.30771" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Normal" time="0.283708" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="charge" />
<AnimSound animName="climbdown">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.400923" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="0.400923" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="0.400923" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="climbEnd">
<Sound type="Normal" time="1.051663" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.5" />
<Sound type="Normal" time="2.600511" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Normal" time="2.996476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Normal" time="1.605505" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="Normal" time="3.414722" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="4.941289" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="5.370994" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="6.320801" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.051663" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="2.403326" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.490586" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="4.742249" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.083519" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbEndCue" volume="0.5" />
<Sound type="Normal" time="2.868627" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Normal" time="4.870421" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="ClimbLoop" />
<AnimSound animName="climbup">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.365437" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="0.365437" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="0.365437" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="enchant" />
<AnimSound animName="Herb">
<Sound type="Normal" time="0.24816" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
<Sound type="Normal" time="1.47512" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="mine">
<Sound type="FootStep" time="0.539177" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.500055" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
<Sound type="Normal" time="0.625138" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
<Sound type="Normal" time="0.500338" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="recall">
<Sound type="FootStep" time="0.247796" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.479517" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="1.580826" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.7" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.469899" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1.500702" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Craft_energy">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
</AnimSound>
<AnimSound animName="Craft_metal">
<Sound type="Normal" time="0.327" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.7" />
<Sound type="Normal" time="0.40373" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Craft_sew">
<Sound type="Normal" time="0.370147" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="summonPet">
<Sound type="FootStep" time="0.108261" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.355469" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.374417" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.655552" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.750836" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.7" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.646706" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.723873" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="Throw_Q">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.279466" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.084444" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.334476" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.257709" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.275787" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.838244" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.26107" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedrun">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.358354" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.358354" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Walk">
<Sound type="FootStep" time="0.015488" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.46251" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="SitEnd">
<Sound type="FootStep" time="0.655511" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.805909" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.522576" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="2.805084" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.542682" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.353333" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.600888" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.543424" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="SitLoop" />
<AnimSound animName="SitStart">
<Sound type="FootStep" time="0.204502" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.169986" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.550476" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="1.261659" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
<Sound type="Rustle" time="0.091673" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.169986" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.874859" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="voice" time="1.178312" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="PvpAttackshotMove">
<Sound type="FootStep" time="0.148088" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.496845" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.84223" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.180563" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.052889" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.042311" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpAttackshotStand">
<Sound type="FootStep" time="0.187815" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.989163" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.045837" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.05994" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.972689" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.074044" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpBuffShotMove">
<Sound type="FootStep" time="0.154986" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.493319" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.838704" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.169986" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.017052" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpBuffShotStand">
<Sound type="FootStep" time="0.521527" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.16646" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.01763" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.028207" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.451162" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.127675" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.010578" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpCastingMove">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.373474" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="PvpCastingStand" />
<AnimSound animName="R01idle01" />
<AnimSound animName="R01idle02">
<Sound type="Rustle" time="1.709121" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="2.401971" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="R01Jump01" />
<AnimSound animName="R01JumpEnd" />
<AnimSound animName="R01JumpEndLand" />
<AnimSound animName="R01JumpStart" />
<AnimSound animName="R01Run" />
<AnimSound animName="R01RunFast" />
<AnimSound animName="R01talk" />
<AnimSound animName="R01TurnL" />
<AnimSound animName="R01TurnR" />
<AnimSound animName="R01unarmedWait" />
<AnimSound animName="Halt">
<Sound type="FootStep" time="0.015445" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.120776" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.838852" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.015445" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="School_Photo">
<Sound type="FootStep" time="0.706985" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="3.640186" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.900257" radius="0.5" shapeId="0" soundcue="SoundFx.CameraFxCue" volume="0.5" />
<Sound type="voice" time="1.5387" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Social_VoiceCUE.Castanic_F_SmileCue" volume="0.4" />
</AnimSound>
<AnimSound animName="School_SitEnd">
<Sound type="FootStep" time="0.85008" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.63632" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.90006" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Social_VoiceCUE.Popori_F_PointingCue" volume="0.4" />
<Sound type="Rustle" time="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="School_SitLoop">
<Sound type="Rustle" time="0" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="School_SitStart">
<Sound type="FootStep" time="0.319" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FallDown" time="1.61436" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="voice" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Social_VoiceCUE.Castanic_F_SmileCue" volume="0.7" />
</AnimSound>
</AnimSoundData>