537 lines
47 KiB
XML
537 lines
47 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_M_ANI.Anim.Castanic_M_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.353546" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.04382" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.658321" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="1.249685" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Rustle" time="0.168171" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.112442" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.249685" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.51416" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.51416" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="1.188499" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.209022" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.280242" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.702627" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="0.850199" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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<Sound type="Rustle" time="0.493812" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.076818" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.479089" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.230455" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.393181" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.291159" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.163791" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.449692" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.226409" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.288551" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.425421" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.366607" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="FootStep" time="0.818173" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.45918" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.606591" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.150142" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.321038" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.313724" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="FootStep" time="0.121285" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound type="FootStep" time="0.1762" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.36588" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound type="FootStep" time="0.106507" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="FootStep" time="0.558794" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.641573" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.309273" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.48068" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.568258" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.011306" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="0.503738" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound type="Rustle" time="0.751171" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.535066" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarLoop">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarShot">
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<Sound type="FootStep" time="0.301303" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.932076" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.224241" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.211042" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.169326" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarStart">
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<Sound type="FootStep" time="0.303389" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.249136" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.178339" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.112317" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.38881" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.38881" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="4.076193" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.269391" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.743285" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="4.144688" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.686164" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.4" />
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<Sound type="Weapon" time="0.366043" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="3.816691" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound type="Normal" time="3.02628" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_CUE" volume="0.1" />
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<Sound type="Normal" time="3.02628" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_Normal_SCUE" volume="0.1" />
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<Sound type="Normal" time="2.942506" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="3.825211" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Rustle" time="0.784809" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.821829" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.900383" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.09285" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="2.652676" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="3.952589" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inspiringRoar">
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<Sound type="FootStep" time="0.231775" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.140589" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.150998" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.106296" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.575086" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.116159" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.376663" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.642976" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.036336" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.66922" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="nanmu1">
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<Sound type="FootStep" time="0.106497" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.42159" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.581428" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.798821" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.945278" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.750861" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.770861" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.195214" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Weapon" time="0.621387" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.858781" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.601387" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.107739" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound type="Normal" time="0.858781" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.377231" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.923099" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.659965" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="nanmu2">
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<Sound type="FootStep" time="0.176103" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.168535" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.304823" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.23049" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu3">
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<Sound type="FootStep" time="0.13144" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Weapon" time="0.14352" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.10352" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
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<Sound type="Normal" time="0.1152" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu4">
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<Sound type="FootStep" time="0.348826" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.320863" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.233006" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
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<Sound type="Normal" time="0.298472" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu5">
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<Sound type="FootStep" time="0.153427" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.146254" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.124806" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu6">
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<Sound type="FootStep" time="0.1386" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.63675" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.714" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.95385" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.11375" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.2123" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.4334" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.22515" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Weapon" time="0.70335" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.70335" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Weapon" time="0.8579" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound type="Rustle" time="1.12965" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.6894" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.218695" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.931321" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOn" time="0.285125" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.256814" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.291656" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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<Sound type="Rustle" time="0.822558" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="pointAttack1">
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<Sound type="FootStep" time="0.03039" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.341497" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.531043" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.6902" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.615688" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.676468" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.987575" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.207512" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.22294" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.791503" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="FootStep" time="3.04183" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
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<Sound type="Weapon" time="0.349016" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Weapon" time="0.447706" radius="0.5" shapeId="0" soundcue="" volume="0.75" />
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<Sound type="Weapon" time="0.78137" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="1.122867" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
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<Sound type="Weapon" time="1.744768" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
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<Sound type="Weapon" time="1.775158" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="2.184641" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
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<Sound type="Normal" time="1.046735" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
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<Sound type="Normal" time="1.727639" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.5" />
|
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<Sound type="Rustle" time="1.60065" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Rustle" time="2.199993" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.737712" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Normal" time="0.341497" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
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<Sound type="Normal" time="0.796409" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.099996" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.721897" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="pointAttack2">
|
|
<Sound type="FootStep" time="0.44513" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Weapon" time="0.12558" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.37051" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Normal" time="0.34692" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointAttack3">
|
|
<Sound type="FootStep" time="0.214118" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.553944" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.3219" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.291547" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointAttack4">
|
|
<Sound type="FootStep" time="0.20695" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Weapon" time="0.26375" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.2853" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
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<AnimSound animName="pointAttack5">
|
|
<Sound type="FootStep" time="0.709241" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.751054" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.07365" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.282241" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.43242" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.147942" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.753828" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.887296" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Normal" time="0.116824" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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|
<Sound type="Normal" time="0.70564" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
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<Sound type="Rustle" time="0.901882" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.127942" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.784409" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="1.076468" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="0.047172" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.438375" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.047172" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.438375" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
|
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</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.241154" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="FootStep" time="0.796015" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.030001" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="tumbling">
|
|
<Sound type="FootStep" time="0.618354" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.634882" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="FootStep" time="0.968747" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.014669" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.5" />
|
|
<Sound type="Rustle" time="0.551826" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="FootStep" time="0.623829" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="VoidtrapLoop" />
|
|
<AnimSound animName="Voidtrapshot">
|
|
<Sound type="FootStep" time="0.360181" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.9277" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.275659" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.366299" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Rustle" time="0.65279" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.273733" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Voidtrapstart">
|
|
<Sound type="FootStep" time="0.462395" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.543566" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.469019" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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|
<Sound type="Rustle" time="0.407628" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.445787" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="DownBlow">
|
|
<Sound type="FootStep" time="0.58886" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.60617" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.218218" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.40683" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.083416" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.083416" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
|
|
<Sound type="Weapon" time="0.48091" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.500042" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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|
<Sound type="Rustle" time="0.98708" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.423437" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="EvasionAttack">
|
|
<Sound type="FootStep" time="1.502962" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.560929" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="2.008006" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.045433" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
|
|
<Sound type="Weapon" time="1.029725" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.301933" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.404192" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Normal" time="1.007843" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="PoisonBlow">
|
|
<Sound type="FootStep" time="0.086255" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.18532" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.563295" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.6605" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.158936" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.404646" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.148792" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.166195" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.433943" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.849517" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.345155" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.671479" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.110739" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Weapon" time="0.388693" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.901982" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.350933" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.350933" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.412454" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="1.259025" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="DashSlashLoop">
|
|
<Sound type="FootStep" time="0.030607" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.261752" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
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</AnimSound>
|
|
<AnimSound animName="DashSlashShot">
|
|
<Sound type="FootStep" time="0.165073" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.622796" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.73281" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.940443" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.192551" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.207633" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.585298" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.180052" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="GunsungCombo1">
|
|
<Sound type="FootStep" time="0.121035" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
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<Sound type="FootStep" time="0.411661" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.585091" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.086715" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.145192" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.40742" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="Weapon" time="0.490137" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.116953" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="GunsungCombo1R">
|
|
<Sound type="FootStep" time="0.01746" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.08937" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.5888" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="0.67986" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Rustle" time="0.03051" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="GunsungCombo2">
|
|
<Sound type="FootStep" time="0.05043" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.38859" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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|
<Sound type="FootStep" time="0.931488" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.183292" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.573564" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.44902" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="Weapon" time="0.495118" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.404861" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.658026" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.095256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.440529" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="PointStrike">
|
|
<Sound type="FootStep" time="0.05492" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.193685" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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|
<Sound type="FootStep" time="0.545464" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.036008" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.27808" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Weapon" time="0.121426" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.437345" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.161426" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BehindCatchStart">
|
|
<Sound type="FootStep" time="0.271761" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="TurnAttack">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.211401" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="0.972689" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.28634" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.193771" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.143771" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.253712" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.948007" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.177297" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RapidSlash1">
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<Sound type="Normal" time="0.244402" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.7" />
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<Sound type="Weapon" time="0.59268" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FootStep" time="0.511212" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.553945" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.167017" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.568273" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
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|
<AnimSound animName="RapidSlash2">
|
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<Sound type="FootStep" time="0.100324" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.252549" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.080259" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.226259" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Normal" time="0.22074" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RapidSlash2R">
|
|
<Sound type="Weapon" time="0.122726" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.189452" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.224781" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.795617" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.015336" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.138939" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RapidSlash3">
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<Sound type="Weapon" time="0.393986" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.393986" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Weapon" time="0.873918" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.868753" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="1.596192" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.288" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.378904" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.818343" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.94974" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.934602" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.005466" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="1.6" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.894165" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="HeavyBite">
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<Sound type="FootStep" time="0.071565" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.910696" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.93944" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.843097" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="2.473985" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.193578" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.20795" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.20795" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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|
<Sound type="Weapon" time="0.82476" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.82476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
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|
<Sound type="Normal" time="0.84617" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.214989" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.903657" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.835765" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="2.473985" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Weapon" time="2.251664" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Rustle" time="2.237292" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
|
<AnimSound animName="Raker">
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|
<Sound type="FootStep" time="0.009278" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="0.374422" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.599037" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="0.776873" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.903291" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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|
<Sound type="FootStep" time="0.936152" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.385381" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.600717" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.787832" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.399061" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.538341" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.734733" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.88918" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.954012" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.463217" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.778553" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.366394" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
|
|
</AnimSound>
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|
<AnimSound animName="Rupture">
|
|
<Sound type="FootStep" time="0.52675" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="0.55135" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="0.959983" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.0781" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.46193" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.614609" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.477272" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Weapon" time="0.541108" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
|
|
<Sound type="Rustle" time="0.113238" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.53163" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.910581" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.44221" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.429994" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceStart">
|
|
<Sound type="Rustle" time="0.001919" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Weapon" time="0.018335" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Weapon" time="0.262662" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="FootStep" time="0.074354" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.293523" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.2665" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceHit">
|
|
<Sound type="Rustle" time="0.007438" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.33417" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Weapon" time="0.007438" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Weapon" time="0.552035" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="FootStep" time="0.553895" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Normal" time="0.033676" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.492121" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceCancel">
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.301326" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Weapon" time="0.129125" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.039254" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
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