320 lines
28 KiB
XML
320 lines
28 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_M_ANI.Anim.Castanic_M_Class02_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="bReactionCom2">
|
|
<Sound type="FootStep" time="0.367463" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.923587" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.83693" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="1.30551" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
|
|
<Sound type="Rustle" time="0.240001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1.407571" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
|
|
<Sound type="Rustle" time="0.841242" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.637638" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown2">
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart2">
|
|
<Sound type="FallDown" time="0.539668" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.539668" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
|
|
<Sound type="FallDown" time="1.181427" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.285401" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.509002" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
|
|
<Sound type="Normal" time="0.957624" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
|
|
<Sound type="Normal" time="0.827624" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1">
|
|
<Sound type="FootStep" time="0.147941" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.41725" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.71613" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="0.321351" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.35725" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1R">
|
|
<Sound type="FootStep" time="0.048947" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.398626" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2">
|
|
<Sound type="FootStep" time="0.361392" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.685548" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Rustle" time="0.605548" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.645548" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2R">
|
|
<Sound type="FootStep" time="0.08827" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.45507" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo3">
|
|
<Sound type="FootStep" time="0.216065" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.589429" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.14289" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.201149" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="2.164195" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.380007" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="1.102872" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="2.125216" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.923832" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound type="FallDown" time="0.407329" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.407329" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
|
|
<Sound type="FallDown" time="4.018317" radius="0.5" shapeId="0" soundcue="" volume="0.35" />
|
|
<Sound type="FootStep" time="0.630436" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="1.311514" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="1.790494" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="2.572386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="4.186338" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="4.413523" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.462414" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
|
|
<Sound type="Normal" time="0.59387" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
|
|
<Sound type="Rustle" time="0.596831" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.651684" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="2.755152" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
|
|
<Sound type="Normal" time="2.602593" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
|
|
<Sound type="Normal" time="3.959628" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
|
|
<Sound type="FootStep" time="4.337795" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="Deathwait" />
|
|
<AnimSound animName="defenceCancel">
|
|
<Sound type="FootStep" time="0.343059" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.869683" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.201068" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
|
|
<Sound type="Rustle" time="0.05398" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.130261" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
|
|
<Sound type="Rustle" time="0.801152" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceHit">
|
|
<Sound type="FootStep" time="0.207323" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.502761" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FallDown" time="0.497183" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="Rustle" time="0.352253" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.491708" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.488092" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceLoop" />
|
|
<AnimSound animName="defenceStart">
|
|
<Sound type="FootStep" time="0.220174" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.431367" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="FallDown" time="0.187006" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="Rustle" time="0.041205" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.18523" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Normal" time="0.143764" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Groggy1">
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="GuardReaction1" />
|
|
<AnimSound animName="InspiringRoar">
|
|
<Sound type="FootStep" time="0.235157" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Rustle" time="0.23566" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.246068" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="inweapon">
|
|
<Sound type="FootStep" time="0.30539" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.970691" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="WeaponOff" time="0.48068" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="WeaponOff" time="0.721148" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.902041" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="outweapon">
|
|
<Sound type="FootStep" time="0.471025" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.793373" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="WeaponOn" time="0.281396" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.817339" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.730264" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="roar">
|
|
<Sound type="FootStep" time="0.377924" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Rustle" time="0.274324" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.14289" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.30634" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Normal" time="1.108858" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
|
|
<Sound type="Rustle" time="1.852593" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="0.056857" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.44392" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.036857" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.40392" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughLoop">
|
|
<Sound type="FootStep" time="0.043242" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.329752" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughShot">
|
|
<Sound type="FootStep" time="0.028356" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.107879" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.908872" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.023807" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.039762" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.115448" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.867191" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughStart">
|
|
<Sound type="FootStep" time="0.455036" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Rustle" time="0.418365" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.309587" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="shieldStrike">
|
|
<Sound type="FootStep" time="0.139455" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.449562" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.574348" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.128402" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Rustle" time="0.313722" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.375452" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.088798" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.776015" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapLoop" />
|
|
<AnimSound animName="voidTrapShot">
|
|
<Sound type="FootStep" time="0.265688" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.762736" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.012222" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.189349" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
|
|
<Sound type="Rustle" time="0.092955" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.133039" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.742568" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapStart">
|
|
<Sound type="FootStep" time="0.197236" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.581632" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Rustle" time="0.336601" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.300539" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="riposte">
|
|
<Sound type="FootStep" time="0.12015" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.426706" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.547089" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="1.011122" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.1686" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.001481" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Rustle" time="0.240299" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.695305" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.410141" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.002723" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="HookShotEnd">
|
|
<Sound type="FootStep" time="0.137507" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.563439" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.839521" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Weapon" time="0.076048" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.087795" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Rustle" time="0.528638" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="HookShotLoop" />
|
|
<AnimSound animName="HookShotStart">
|
|
<Sound type="FootStep" time="0.231681" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Weapon" time="0.181272" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.205157" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.17538" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.630985" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.200449" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.511349" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.350965" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.320965" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.320965" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.166195" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.630985" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.185025" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.35703" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackShot">
|
|
<Sound type="FootStep" time="0.078384" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.594575" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.122524" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.374823" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Rustle" time="0.075445" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.105051" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.371883" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="LeapAttackStart">
|
|
<Sound type="FootStep" time="0.213638" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.5183" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Rustle" time="0.19566" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="AdvChargeLoop">
|
|
<Sound type="FootStep" time="0.036137" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.298107" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.211377" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Normal" time="0.280875" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound type="Normal" time="0.220875" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.220875" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.307054" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.284267" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo1R">
|
|
<Sound type="FootStep" time="0.129837" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.215169" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.649185" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="0.124245" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldCombo2">
|
|
<Sound type="FootStep" time="0.225091" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.825367" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.952942" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.155076" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="2" />
|
|
<Sound type="Normal" time="0.105076" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.25763" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.700331" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.167553" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="overwhelm">
|
|
<Sound type="FootStep" time="0.06534" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.77139" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="0.79758" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.71936" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.30769" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="2.48427" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.76491" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_CUE" volume="0.7" />
|
|
<Sound type="Normal" time="0.76491" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.1242" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.1242" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.19602" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.87615" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.6605" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="2.27502" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.12836" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Normal" time="0.68195" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BackDash">
|
|
<Sound type="Rustle" time="0.001499" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.479891" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FallDown" time="0.357234" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Normal" time="0.079048" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.8" />
|
|
<Sound type="Normal" time="0.404048" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.6" />
|
|
<Sound type="Normal" time="0.093546" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="1" />
|
|
<Sound type="Normal" time="0.469312" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|