Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00404.xml
2025-03-03 19:44:55 -05:00

256 lines
21 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_M_ANI.Anim.Castanic_M_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="AuraOn">
<Sound type="FootStep" time="0.15514" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.558165" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.429523" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.5228" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.522753" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.500147" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="0.035412" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.329576" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.023137" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.819726" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1.304775" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.247681" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.150207" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.277133" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.509176" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.509176" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="1.191253" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.203863" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.292996" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.641411" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.38881" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.38881" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="4.076193" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.269391" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.763285" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="4.344688" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.994998" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="0.748287" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.3" />
<Sound type="Normal" time="0.728287" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound type="Normal" time="0.958433" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.2" />
<Sound type="Normal" time="0.938433" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.784809" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.821829" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.900383" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.752676" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="3.952589" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="elementalStrike">
<Sound type="FootStep" time="0.380368" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.776756" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.005522" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.411031" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.392643" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.411031" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="haste">
<Sound type="FootStep" time="0.185186" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.588212" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.157262" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.459416" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.545453" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.468332" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.525453" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.027287" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healLoop" />
<AnimSound animName="healShot">
<Sound type="FootStep" time="0.239608" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.238971" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.4703" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.400266" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.359489" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.367613" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="FootStep" time="0.029894" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1.108432" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healStart">
<Sound type="FootStep" time="0.491565" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.721034" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.442227" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.235362" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.108782" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.747339" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.235362" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.73901" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="magicShot">
<Sound type="FootStep" time="0.130261" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.404503" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.361447" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.355309" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.33025" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.451318" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.005275" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.414893" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.409834" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.381837" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.323059" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.416506" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.396362" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.264458" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.951146" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOn" time="0.298471" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.950239" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.032818" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="1" />
</AnimSound>
<AnimSound animName="PreResurrection">
<Sound type="FootStep" time="0.275191" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.882595" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.223995" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.233045" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.223995" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="purify">
<Sound type="FootStep" time="0.462966" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.323286" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.445926" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.4901" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.429382" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.4901" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.005659" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.038816" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.425879" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.038816" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.425879" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="FootStep" time="0.041681" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.496063" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="slow">
<Sound type="FootStep" time="0.125246" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.451928" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.037381" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.388745" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.422966" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.345845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.96395" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.422966" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.372851" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="suckHpEnd">
<Sound type="FootStep" time="0.27891" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.741281" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.176126" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.020143" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.647691" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="suckHpLoop" />
<AnimSound animName="suckHpStart">
<Sound type="FootStep" time="0.275191" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.451318" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.809149" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.004351" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.65141" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.117452" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.647691" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.657834" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.17538" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.24002" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.541736" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.123504" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.416034" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.437063" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.437063" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Rustle" time="0.492519" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.978798" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.384758" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackEnd">
<Sound type="FootStep" time="0.044784" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.321656" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackLoop" />
<AnimSound animName="SetHealPackStart">
<Sound type="FootStep" time="0.259115" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.486135" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.246048" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.255157" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RageofEarth">
<Sound type="FootStep" time="0.9108" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.0494" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.70984" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.9283" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Weapon" time="0.95348" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.15184" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.99088" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.5928" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.94088" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ShackleLoop" />
<AnimSound animName="ShackleMoving">
<Sound type="FootStep" time="0.030238" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.439657" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ShackleShot">
<Sound type="FootStep" time="0.338849" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.832725" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.061318" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.077447" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.752079" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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