532 lines
48 KiB
XML
532 lines
48 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.240272" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.556124" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.167339" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.706452" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.738213" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.257476" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.257476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.15" />
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<Sound type="Normal" time="0.60753" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.407956" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FootStep" time="0.600714" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="FootStep" time="0.799184" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
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<Sound type="FootStep" time="1.096962" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="0.44294" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.939188" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound type="Normal" time="0.939188" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="FallDown" time="1.023162" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.035682" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.350535" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.033102" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
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<Sound type="Normal" time="0.407956" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="Normal" time="0.44294" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
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<Sound type="Normal" time="0.02861" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Normal" time="0.02861" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.092431" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.496021" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.196591" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.378794" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.199229" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.308593" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.510388" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.241154" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.801171" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.242653" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.44982" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.459622" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.2723" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.64024" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.587432" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.157512" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.396508" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.393593" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound type="FootStep" time="0.09273" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.2595" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound type="FootStep" time="0.220212" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.482946" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.871249" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.240623" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Weapon" time="0.449888" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.380401" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Rustle" time="0.755714" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.421215" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarLoop">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarShot">
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<Sound type="FootStep" time="0.329028" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.256907" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.214006" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.251719" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="FootStep" time="0.968747" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="DeafeningRoarStart">
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<Sound type="FootStep" time="0.080703" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="FootStep" time="0.549457" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.243429" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.306658" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound type="Rustle" time="0.112002" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.239022" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.35808" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="2.57472" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.28448" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="2.81344" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.46896" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.2" />
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<Sound type="Normal" time="0.46896" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.1" />
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<Sound type="Normal" time="0.35896" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="2.4896" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="Normal" time="2.4896" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.54336" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="2.00024" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="1.48224" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="2.50688" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
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<Sound type="Normal" time="0.35808" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="InspiringRoar">
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<Sound type="FootStep" time="0.205997" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.795257" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.128698" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.00257" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.105339" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.247519" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.800613" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.205905" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="WeaponOff" time="0.63764" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.050952" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.59238" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="nanmu1">
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<Sound type="FootStep" time="0.430572" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.581428" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.772243" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.967457" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.131694" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.735301" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.577028" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.789086" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.577028" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Rustle" time="0.932081" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.682144" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.554849" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="0.110897" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.5" />
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<Sound type="Weapon" time="0.142058" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="nanmu2">
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<Sound type="FootStep" time="0.064411" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.106917" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.058921" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu3">
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<Sound type="FootStep" time="0.006322" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.178223" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.708734" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.029357" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.192945" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.441797" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.100629" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu4">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.004828" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="nanmu5">
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<Sound type="FootStep" time="0.1157" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.472909" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.575496" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.909426" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.246885" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.459796" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.605275" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.086058" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.086058" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.53916" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Weapon" time="0.155008" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.112422" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Normal" time="0.479603" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.806783" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.909841" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.14868" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.43207" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOn" time="0.24138" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.23732" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.60008" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="1" />
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<Sound type="FootStep" time="1.121803" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.958244" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="pointattack1">
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<Sound type="FootStep" time="0.09117" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.227456" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.698032" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.221243" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.896405" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="2.048355" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="2.526138" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="2.746074" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="FootStep" time="3.021753" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
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<Sound type="FootStep" time="2.207512" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Weapon" time="0.083338" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
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<Sound type="Weapon" time="0.219937" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
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<Sound type="Weapon" time="0.713071" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.91045" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Weapon" time="1.350323" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="1.615688" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
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<Sound type="Weapon" time="1.835938" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
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<Sound type="Normal" time="0.008689" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
|
|
<Sound type="Normal" time="1.368808" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="1.498201" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
|
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<Sound type="Normal" time="0.205211" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Normal" time="0.889772" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="1.376327" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="0.8" />
|
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<Sound type="Normal" time="1.822102" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="pointattack2">
|
|
<Sound type="FootStep" time="0.052096" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.349479" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.062857" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound type="Weapon" time="0.363215" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.34182" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointattack3">
|
|
<Sound type="FootStep" time="0.00365" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.3632" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="Weapon" time="0.1465" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Weapon" time="0.2596" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.25905" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointattack4">
|
|
<Sound type="FootStep" time="0.377015" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.50899" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.150456" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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|
<Sound type="Weapon" time="0.373976" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.32954" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.050001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="pointattack5">
|
|
<Sound type="FootStep" time="0.842537" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.050412" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.414193" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.492222" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.250516" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Weapon" time="0.72466" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.202332" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
|
<Sound type="Normal" time="0.30259" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.30259" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="0.82782" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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|
<Sound type="Rustle" time="1.300928" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Normal" time="0.235751" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.738599" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="0.03407" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.448321" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.03007" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.408321" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
|
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<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.131697" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.068056" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="tumbling">
|
|
<Sound type="FootStep" time="0.038531" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.684362" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.715559" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.783427" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="Normal" time="0.663427" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Normal" time="0.663427" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.02" />
|
|
<Sound type="Normal" time="0.055059" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.553829" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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|
<Sound type="Normal" time="0.050865" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
|
|
<Sound type="Normal" time="0.055059" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
|
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</AnimSound>
|
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<AnimSound animName="voidTrapLoop" />
|
|
<AnimSound animName="voidTrapShot">
|
|
<Sound type="FootStep" time="0.315994" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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|
<Sound type="FootStep" time="1.020267" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.112833" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.30426" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Rustle" time="0.128822" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.258003" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="voidTrapStart">
|
|
<Sound type="FootStep" time="0.452268" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Weapon" time="0.409307" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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|
<Sound type="Rustle" time="0.039746" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.420715" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
|
|
<Sound type="Normal" time="0.563439" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.03" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="DownBlow">
|
|
<Sound type="FootStep" time="0.600454" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.623892" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.412545" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.473456" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.487287" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Normal" time="0.095694" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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|
<Sound type="Normal" time="0.095694" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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<Sound type="Rustle" time="0.60323" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.363229" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.432255" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="EvasionAttack">
|
|
<Sound type="FootStep" time="1.515497" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.576074" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.857078" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="1.024869" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.052673" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.6" />
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|
<Sound type="Normal" time="0.052673" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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|
<Sound type="Rustle" time="0.041594" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.511657" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.973715" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Normal" time="0.305195" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="PoisonBlow">
|
|
<Sound type="FootStep" time="0.141068" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.172511" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.469705" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.669694" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.930216" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.160795" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.431174" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.134267" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.273987" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.532551" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.369763" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.677544" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="Weapon" time="0.347813" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Normal" time="0.307813" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.7" />
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|
<Sound type="Normal" time="0.307813" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.3109" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.514008" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.252797" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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</AnimSound>
|
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<AnimSound animName="DashSlashLoop">
|
|
<Sound type="FootStep" time="0.0109" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.2627" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
|
|
<AnimSound animName="DashSlashShot">
|
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.130055" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.582819" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.662773" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.157553" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.232632" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.625275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.122614" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="GunsungCombo1">
|
|
<Sound type="FootStep" time="0.106874" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.461899" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.603092" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.070555" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.127033" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Weapon" time="0.419499" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="Weapon" time="0.498217" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Normal" time="0.110956" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="GunsungCombo1R">
|
|
<Sound type="FootStep" time="0.30015" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.515286" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.291886" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
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<AnimSound animName="GunsungCombo2">
|
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<Sound type="FootStep" time="0.428051" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="FootStep" time="0.843451" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.914677" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.151354" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.408051" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="Weapon" time="0.441498" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.361498" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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|
<Sound type="Rustle" time="0.461498" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.889549" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.400529" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="PointStrike">
|
|
<Sound type="FootStep" time="0.119437" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.164626" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.574523" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.731407" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.185444" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.154895" radius="0.5" shapeId="0" soundcue="" volume="1" />
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|
<Sound type="Rustle" time="0.524523" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.164356" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="BehindCatchStart">
|
|
<Sound type="FootStep" time="0.244955" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
</AnimSound>
|
|
<AnimSound animName="TurnAttack">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.24666" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.032629" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.399016" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.176142" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.126142" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Rustle" time="0.239608" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.986792" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.207875" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="HeavyBite">
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<Sound type="FootStep" time="0.106468" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.901898" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.711405" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.499796" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.791043" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.836841" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.191818" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.7" />
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<Sound type="Normal" time="0.79543" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Rustle" time="0.070979" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.908937" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.565777" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.364878" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.854858" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="0.212936" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash1">
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<Sound type="FootStep" time="0.486055" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.603092" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.60709" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.157354" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="0.593013" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash2">
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<Sound type="Weapon" time="0.089768" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.224759" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.074684" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RapidSlash2R">
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<Sound type="FootStep" time="0.260109" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.815347" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.020501" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.220132" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.790348" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.090496" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="RapidSlash3">
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<Sound type="FootStep" time="0.290066" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.405143" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.910486" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.845971" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.025919" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.410101" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.805327" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.900363" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.75585" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.390267" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Normal" time="0.790452" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.415266" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Raker">
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<Sound type="FootStep" time="0.159086" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.421201" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.56173" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.315213" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.343242" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.680164" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.848721" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.449229" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.585119" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="0.687955" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.842401" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="1.020237" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.032668" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.104156" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.638218" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.42584" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Rupture">
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<Sound type="FootStep" time="0.502151" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.028901" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.147019" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.398094" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.796765" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.97384" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.452151" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.50135" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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<Sound type="Rustle" time="0.01972" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.602151" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.109181" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.659494" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.452952" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceStart">
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<Sound type="Rustle" time="0.102878" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.108688" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FootStep" time="0.214373" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.339894" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.152753" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound type="Rustle" time="0.003719" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.073033" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.583852" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.523938" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.488402" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Normal" time="0.037395" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.DamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceCancel">
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<Sound type="Rustle" time="0.0094" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.157223" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.720517" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.138525" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Weapon" time="0.439748" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.098336" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound type="Normal" time="0.17" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound type="FallDown" time="1.408463" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionRolling3">
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<Sound type="FallDown" time="0.322977" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionCom3">
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<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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</AnimSoundData>
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