Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00413.xml
2025-03-03 19:44:55 -05:00

285 lines
24 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BackDash">
<Sound type="FootStep" time="0.519292" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.733873" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.152538" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Rustle" time="0.131697" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.154597" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="0.152538" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Rustle" time="0.557316" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallLoop" />
<AnimSound animName="blastBallShot">
<Sound type="FootStep" time="0.092593" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.264136" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.15508" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.128006" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.157946" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.959363" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.309749" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.969316" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallStart">
<Sound type="FootStep" time="0.357312" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.784351" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.13398" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="blastSoil">
<Sound type="FootStep" time="0.329442" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.426763" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.047096" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.269501" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.223205" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.248664" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
<Sound type="Rustle" time="1.037833" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.587052" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.019657" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.6618" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.890422" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.197463" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.507816" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound type="Normal" time="0.509564" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="0.999168" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.623913" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.3921" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="0.997798" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.030064" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.038118" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.45813" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.739188" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.022928" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.3921" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.36384" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="2.63744" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.27872" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="2.73408" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.3296" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.3296" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.3" />
<Sound type="Normal" time="0.2996" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.39776" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.99184" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.56208" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.022928" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.47144" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="2.5596" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.36384" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="fireball">
<Sound type="Normal" time="0.304919" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.321001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.333969" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.344919" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.781215" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOff" time="0.708592" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.218423" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound type="Rustle" time="0.121301" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.771517" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.243995" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.10532" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="Rustle" time="0.464001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.526506" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.47518" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.715559" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOn" time="0.253188" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.128402" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.639042" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.71652" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.03681" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.456" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.03834" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.47961" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="shockTrap">
<Sound type="FootStep" time="1.480285" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.029186" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.022544" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.351755" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.450189" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Normal" time="1.453867" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="FootStep" time="0.107906" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.08537" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="AuraBurn">
<Sound type="FootStep" time="0.043644" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.140887" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.321653" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.679055" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.924641" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.173058" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="1.183386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.137227" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.100887" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Kicharge">
<Sound type="Normal" time="0.220362" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.20434" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.186999" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="1.17896" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.206688" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.502838" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1.126656" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.324052" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="0.307813" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.305541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="HowitzerShot">
<Sound type="FootStep" time="0.111874" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.877017" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.471565" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.304528" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.259053" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.237857" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="brimstoneShot">
<Sound type="FootStep" time="0.167825" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.443768" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.903372" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.210364" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.121964" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.125835" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.806865" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.100108" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="EscapingBomb">
<Sound type="FootStep" time="0.932081" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.998618" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.502307" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.744283" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.115479" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.905319" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Rustle" time="1.477948" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.069959" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ManaExtortionLoop" />
<AnimSound animName="ManaExtortionMoving">
<Sound type="FootStep" time="0.0414" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.486" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ManaExtortionShot">
<Sound type="FootStep" time="0.100687" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.26301" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.506324" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.082908" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.851512" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RapidFireBall1">
<Sound type="FootStep" time="0.085173" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.365212" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
<AnimSound animName="RapidFireBallL">
<Sound type="FootStep" time="0.632642" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.635841" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.2" />
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</AnimSound>
<AnimSound animName="RapidFireBallR">
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<Sound type="Normal" time="0.009731" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.597051" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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</AnimSound>
<AnimSound animName="StoneShapeEnd">
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<Sound type="Normal" time="0.039977" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
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<AnimSound animName="StoneShapeLoop" />
<AnimSound animName="StoneShapeStart">
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<Sound type="Normal" time="0.034597" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<AnimSound animName="TornadoEnd">
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<AnimSound animName="TornadoShot">
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<AnimSound animName="bReactionStart3">
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<AnimSound animName="bReactionRolling3">
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<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionCom3">
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