Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00424.xml
2025-03-03 19:44:55 -05:00

366 lines
32 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_M_ANI.Anim.HighElf_M_Class03_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BackAttackShot">
<Sound type="FootStep" time="0.144438" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.458919" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.766701" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.102862" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.582568" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.092566" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
<Sound type="Weapon" time="0.118738" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="BackAttackStart">
<Sound type="FootStep" time="0.083983" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.800069" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.115921" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.679004" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.288404" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.288404" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
<Sound type="Normal" time="0.989657" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.08" />
<Sound type="Rustle" time="0.650001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.961281" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="FootStep" time="1.424814" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.305864" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="0.88884" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.189485" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.305864" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.2" />
<Sound type="Normal" time="0.169485" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.305864" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FootStep" time="0.936609" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.967275" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Normal" time="0.542104" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="FootStep" time="0.080781" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.315582" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.73409" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="Weapon" time="0.463711" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.502761" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="FootStep" time="0.21494" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.492538" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="FootStep" time="0.134956" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.634139" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.86797" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.245744" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.546918" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.557673" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="FootStep" time="0.352954" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.734178" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.840167" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="FootStep" time="0.392793" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.709123" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Weapon" time="0.453947" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.493837" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="FootStep" time="0.426688" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.732485" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.923567" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="FootStep" time="0.18419" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.404364" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.01467" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.191541" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.509503" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.740451" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.787178" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.707178" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Rustle" time="1.224069" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.753518" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.707178" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Normal" time="1.037463" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.48355" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.48355" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="4.07655" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.2165" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="2.90925" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.96705" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.96705" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="0.26955" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.2496" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="1.25505" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.1572" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Normal" time="3.285" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.2789" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.08035" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Rustle" time="0.75915" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="handyslash">
<Sound type="FootStep" time="0.621101" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.966276" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.374337" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="2.114854" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="2.591809" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.786124" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1.418146" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="1.418146" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound type="Rustle" time="2.321888" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.100001" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackSCue" volume="1" />
<Sound type="Normal" time="1.411787" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Weapon" time="1.462309" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="1.853152" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.3" />
<Sound type="Weapon" time="1.931877" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.18441" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.752469" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.833119" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.7657" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.786133" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.077228" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOn" time="0.300793" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.052098" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.775698" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.053229" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.446821" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.053229" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.446821" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.07397" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="FootStep" time="0.504548" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="0.017743" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="swordDanceLoop" />
<AnimSound animName="swordDanceShot">
<Sound type="FootStep" time="0.337396" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.719879" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.345276" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.471166" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.75005" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="2.290086" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1.844531" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="2.337463" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
<Sound type="Normal" time="0.413892" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.345276" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Weapon" time="0.405301" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Weapon" time="1.32782" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.351349" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Normal" time="1.349836" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
</AnimSound>
<AnimSound animName="swordDanceStart">
<Sound type="FootStep" time="0.245854" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.100001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.201848" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="tumbling">
<Sound type="FallDown" time="0.453079" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.639175" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.693253" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.321653" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.635752" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.00949" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
<Sound type="Rustle" time="1.263916" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.046962" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="BehindCatchShot">
<Sound type="FootStep" time="0.191137" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.746647" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.062527" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.62179" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.46487" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="BehindCatchStart">
<Sound type="FootStep" time="0.227819" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="CuttingSlash">
<Sound type="FootStep" time="0.177122" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.479788" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.24448" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.478047" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="2.355144" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1.797744" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.149762" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DownBlow">
<Sound type="FootStep" time="0.543668" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.569696" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.726051" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.230676" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.321776" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.76133" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.022729" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
<Sound type="Normal" time="0.022729" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
<Sound type="Weapon" time="0.400955" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.500368" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Rustle" time="0.98982" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.380897" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="1.025197" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Claw_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.338628" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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