Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00429.xml
2025-03-03 19:44:55 -05:00

267 lines
23 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="AuraOn">
<Sound type="FootStep" time="0.07895" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.171543" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.007488" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.25798" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.478579" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.405785" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.428438" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.370373" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.021131" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.645429" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.067789" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.651117" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.778553" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.511665" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.553546" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.599809" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.428744" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.249834" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="1.156264" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.636252" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.791589" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.280008" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.249834" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.24242" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="4.97736" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="5.353" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1.6957" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Wood_SCUE" volume="0.4" />
<Sound type="Normal" time="1.6957" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Chainmail_SCUE" volume="0.2" />
<Sound type="Normal" time="1.6357" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="3.57926" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Medium" volume="0.1" />
<Sound type="Normal" time="3.57926" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="0.48484" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="1.56666" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.45694" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="3.21594" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="4.97736" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.24242" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Rustle" time="4.87224" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="elementalStrike">
<Sound type="FootStep" time="0.113733" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.425865" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.977941" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.271329" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.23666" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.245854" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.781671" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="haste">
<Sound type="FootStep" time="0.506503" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.19804" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.483944" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.47385" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.389489" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.481031" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.974835" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="healLoop" />
<AnimSound animName="healShot">
<Sound type="FootStep" time="0.071662" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.374748" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.154502" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.462175" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.304076" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.256955" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.070247" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.323085" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="healStart">
<Sound type="FootStep" time="0.233045" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.603685" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.044006" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.167472" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.579867" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="WeaponOff" time="0.605736" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.12376" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.608963" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="magicShot">
<Sound type="FootStep" time="0.205854" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.968188" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.352525" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.311966" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.283579" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.558092" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.431174" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.343969" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.317584" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.357831" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.968747" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.401837" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.33025" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.12376" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.293553" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.645435" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="WeaponOn" time="0.300327" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.605552" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.2" />
<Sound type="Rustle" time="0.577408" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.630819" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.099445" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="PreResurrection">
<Sound type="FootStep" time="0.293579" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.798096" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.996328" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.268247" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.249573" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.279053" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.671553" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="purify">
<Sound type="FootStep" time="0.432919" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.19804" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.435041" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.525512" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.491869" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.423026" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.059482" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.048814" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.467563" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.048814" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.467563" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="Normal" time="0.22953" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.132193" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.215865" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="FootStep" time="0.2167" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.2673" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.21245" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="slow">
<Sound type="FootStep" time="0.234242" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.457447" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.138253" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.478579" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.408391" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.326789" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.422035" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="1.012853" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="suckHpEnd">
<Sound type="FootStep" time="0.089871" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.295438" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.667834" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.242238" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.583438" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.587157" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.100001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="suckHpLoop" />
<AnimSound animName="suckHpStart">
<Sound type="FootStep" time="0.194514" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.51557" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.643685" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.583958" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.077062" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.695312" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="SetHealPackEnd">
<Sound type="FootStep" time="0.109348" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.42918" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.898199" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.132579" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.16738" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.099458" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="SetHealPackLoop" />
<AnimSound animName="SetHealPackStart">
<Sound type="FootStep" time="0.129364" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.397066" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.502116" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.394501" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.425726" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.104673" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.307749" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.425638" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.366644" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.655272" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.383301" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.383301" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Rustle" time="0.495638" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.198895" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.366356" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="RageofEarth">
<Sound type="FootStep" time="1.02278" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.05996" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.63132" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.9283" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.98884" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.14916" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.98538" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.5873" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.95334" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ShackleLoop" />
<AnimSound animName="ShackleMoving">
<Sound type="FootStep" time="0.045376" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.438688" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ShackleShot">
<Sound type="FootStep" time="0.129168" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.802994" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.006948" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Weapon" time="0.128094" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.109706" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.732617" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.086238" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
</AnimSoundData>