246 lines
20 KiB
XML
246 lines
20 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="fall" />
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<AnimSound animName="JumpEnd">
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<Sound type="FootStep" time="0.00583" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
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<Sound type="FootStep" time="0.02343" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FootStep" time="0.0957" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.00583" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
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<Sound type="Normal" time="0.00583" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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<Sound type="FootStep" time="0.803" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.99649" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="JumpEndLand">
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<Sound type="FootStep" time="0.009926" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.028985" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="JumpLoop" />
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<AnimSound animName="JumpStart">
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<Sound type="FootStep" time="0.0952" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.0952" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="0.8" />
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<Sound type="Normal" time="0.02256" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="land">
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<Sound type="FootStep" time="0.031197" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.060534" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.165177" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound type="FootStep" time="0.612879" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.789005" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.359587" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.106646" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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<Sound type="Normal" time="0.031197" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
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<Sound type="Normal" time="0.031197" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
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</AnimSound>
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<AnimSound animName="Pickup">
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<Sound type="Normal" time="0.05621" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PickupCue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ride" />
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<AnimSound animName="Slide" />
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<AnimSound animName="swim">
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<Sound type="Normal" time="0.65115" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
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<Sound type="Normal" time="0.95417" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SwimmingCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="swimDeath" />
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<AnimSound animName="swimDeathWait" />
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<AnimSound animName="swimLoop">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bug">
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<Sound type="FootStep" time="0.7582" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.05196" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.33722" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.53006" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.52374" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
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<Sound type="Rustle" time="0.45078" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1.41882" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.48926" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="campitemUse">
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<Sound type="Normal" time="0.326953" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
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<Sound type="Normal" time="0.384679" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="charge" />
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<AnimSound animName="climbdown">
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<Sound type="Normal" time="0.489849" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound type="Normal" time="1.007278" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound type="Normal" time="0.489849" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound type="Normal" time="1.007278" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound type="Rustle" time="0.489849" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Rustle" time="1.007278" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="climbEnd">
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<Sound type="Normal" time="0.675093" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.5" />
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<Sound type="Normal" time="1.478688" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound type="FootStep" time="3.150433" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="3.450273" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound type="FootStep" time="4.307562" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="5.004374" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="5.218545" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="1.757413" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.828997" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="4.286447" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.843082" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="0.5" />
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<Sound type="Normal" time="4.211034" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
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<Sound type="Rustle" time="4.887983" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ClimbLoop" />
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<AnimSound animName="climbup">
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<Sound type="Normal" time="0.365165" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound type="Normal" time="0.972466" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound type="Normal" time="0.365165" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound type="Normal" time="0.972466" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound type="Rustle" time="0.365165" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Rustle" time="0.972466" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="enchant" />
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<AnimSound animName="Herb">
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<Sound type="Normal" time="0.40392" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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<Sound type="Normal" time="1.45336" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.3" />
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<Sound type="Normal" time="0.9028" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
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<Sound type="Normal" time="1.53408" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="mine">
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<Sound type="FootStep" time="0.658426" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.560725" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
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<Sound type="Normal" time="0.687991" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
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<Sound type="Normal" time="0.55617" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="recall">
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<Sound type="FootStep" time="0.086137" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
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<Sound type="FootStep" time="0.716395" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.300577" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="1.308981" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
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<Sound type="Normal" time="1.209712" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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<Sound type="Rustle" time="0.743388" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1.255912" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Craft_energy">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Craft_metal">
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<Sound type="Normal" time="0.32576" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="1" />
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<Sound type="Normal" time="0.35988" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Craft_sew">
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<Sound type="Normal" time="0.402944" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="summonPet">
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<Sound type="FootStep" time="1.751429" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="0.75099" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
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<Sound type="Normal" time="0.65099" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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<Sound type="Rustle" time="0.238268" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.711347" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Throw_Q">
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<Sound type="FootStep" time="0.231859" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.984126" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.405737" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.387613" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.345538" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1.05869" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.350255" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedrun">
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<Sound type="FootStep" time="0.030537" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.431424" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.030537" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.431424" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="SitEnd">
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<Sound type="FootStep" time="0.923173" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.522576" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.848445" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.538696" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.881168" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.790237" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.529627" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.867065" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="SitLoop" />
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<AnimSound animName="SitStart">
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<Sound type="FootStep" time="0.528578" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.268711" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="2.431645" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="2.819187" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FallDown" time="1.854341" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.451009" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1.026519" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1.776134" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="voice" time="1.769082" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotMove">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.373592" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.78229" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.152356" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.236082" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="0.236082" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotStand">
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<Sound type="FootStep" time="0.317178" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.018525" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.382542" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.236082" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.267815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.933904" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.206082" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotMove">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.363014" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.778764" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.141778" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotStand">
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<Sound type="FootStep" time="0.003526" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.318074" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.454215" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.05994" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="Rustle" time="0.049363" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.250444" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
|
|
</AnimSound>
|
|
<AnimSound animName="PvpCastingMove">
|
|
<Sound type="FootStep" time="0.035926" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.429081" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="PvpCastingStand" />
|
|
<AnimSound animName="R01idle01">
|
|
<Sound type="Rustle" time="0.802341" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="R01idle02">
|
|
<Sound type="Rustle" time="0.229178" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Rustle" time="2.504312" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Rustle" time="3.207258" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="R01Jump01">
|
|
<Sound type="Normal" time="2.15347" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="R01JumpEnd" />
|
|
<AnimSound animName="R01JumpEndLand" />
|
|
<AnimSound animName="R01JumpLoop" />
|
|
<AnimSound animName="R01JumpStart" />
|
|
<AnimSound animName="R01Run" />
|
|
<AnimSound animName="R01RunFast" />
|
|
<AnimSound animName="R01talk" />
|
|
<AnimSound animName="R01TurnL" />
|
|
<AnimSound animName="R01TurnR" />
|
|
<AnimSound animName="R01unarmedWait" />
|
|
<AnimSound animName="Halt">
|
|
<Sound type="FootStep" time="0.03821" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.153155" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.022285" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="0.034452" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="FootStep" time="0.052163" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.744653" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|