Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00438.xml
2025-03-03 19:44:55 -05:00

285 lines
25 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_F_ANI.Anim.Human_F_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="AuraBurn">
<Sound type="FootStep" time="0.054753" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.458881" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.141397" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.021753" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.30571" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.090265" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="BackDash">
<Sound type="FootStep" time="0.562275" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.711715" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.099727" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="0.235239" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.128385" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
<Sound type="Rustle" time="0.529705" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallLoop" />
<AnimSound animName="blastBallShot">
<Sound type="FootStep" time="0.21508" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.451928" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.176271" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.415879" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.151436" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.800366" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.174302" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="Rustle" time="0.174302" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallStart">
<Sound type="FootStep" time="0.047725" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.181601" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.485843" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Rustle" time="0.45159" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.018387" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastSoil">
<Sound type="FootStep" time="0.329442" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.961191" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.500347" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.383863" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.345845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.353026" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
<Sound type="Rustle" time="1.051025" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="0.477258" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.477258" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="FootStep" time="0.679836" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.047106" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.387121" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.778553" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.120001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.837079" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.980737" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.380162" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.55538" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.577786" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.577786" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.577786" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.55538" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.485285" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="2.362097" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.799253" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.893911" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1.397194" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.15" />
<Sound type="Normal" time="2.083792" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.15" />
<Sound type="Normal" time="0.272306" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.272306" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.2" />
<Sound type="Normal" time="0.252306" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Rustle" time="1.208872" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.20188" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="2.30277" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.485285" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Rustle" time="1.956844" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="fireball">
<Sound type="FootStep" time="0.321056" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.812868" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.344256" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.287441" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.326778" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.926831" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.117878" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.752976" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.133458" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound type="Normal" time="0.820565" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.75699" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.279677" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
</AnimSound>
<AnimSound animName="Kicharge">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.48265" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.142081" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.48265" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.106528" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.489849" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.820084" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.752231" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.359489" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.76512" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOn" time="0.299548" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.13889" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.728106" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.699815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.039984" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.446821" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.039984" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.446821" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="shockTrap">
<Sound type="FootStep" time="0.071937" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.220371" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.984099" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="2.371141" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.055009" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.725119" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.804256" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="1.720813" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.772358" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="1.151232" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.101232" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="1.103536" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.344694" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
<Sound type="Normal" time="0.307845" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.387845" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="HowitzerShot">
<Sound type="FootStep" time="0.016528" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.27891" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.509705" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.253188" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.201329" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.182238" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="brimstoneShot">
<Sound type="FootStep" time="0.250071" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.896842" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.244489" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.10197" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.041444" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.838857" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.048511" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="EscapingBomb">
<Sound type="FootStep" time="0.922732" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.985115" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.220595" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.602225" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.753265" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.113279" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.910268" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.229027" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.083951" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ManaExtortionLoop" />
<AnimSound animName="ManaExtortionMoving">
<Sound type="FootStep" time="0.022908" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.438408" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ManaExtortionShot">
<Sound type="FootStep" time="0.079371" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.721794" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.110333" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.499045" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.76148" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.0357" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="Normal" time="0.005227" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.41041" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RapidFireBall1">
<Sound type="FootStep" time="0.099351" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.059376" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.068384" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="RapidFireBallL">
<Sound type="FootStep" time="0.658369" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
<AnimSound animName="RapidFireBallR">
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<AnimSound animName="bReactionCom3">
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