Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00442.xml
2025-03-03 19:44:55 -05:00

267 lines
22 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="fall" />
<AnimSound animName="JumpEnd">
<Sound type="FootStep" time="0.014669" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.027478" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.005475" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.4" />
<Sound type="Normal" time="0.005475" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
</AnimSound>
<AnimSound animName="JumpEndLand">
<Sound type="FootStep" time="0.011728" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="0.02866" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.369725" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="JumpLoop" />
<AnimSound animName="JumpStart">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.0256" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.JumpCue" volume="0.8" />
<Sound type="Normal" time="0.01392" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.15" />
</AnimSound>
<AnimSound animName="land">
<Sound type="FootStep" time="0.012809" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.031197" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Normal" time="0.156646" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="0.746756" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="1.010997" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.401174" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.012809" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
<Sound type="Normal" time="0.012809" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.7" />
</AnimSound>
<AnimSound animName="Pickup">
<Sound type="Normal" time="0.078682" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PickupCue" volume="0.3" />
</AnimSound>
<AnimSound animName="ride" />
<AnimSound animName="Slide" />
<AnimSound animName="swim">
<Sound type="Normal" time="0.65094" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
<Sound type="Normal" time="0.84018" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SwimmingCue" volume="0.5" />
</AnimSound>
<AnimSound animName="swimDeath" />
<AnimSound animName="swimDeathWait" />
<AnimSound animName="swimLoop">
<Sound type="Normal" time="0.128541" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="bug">
<Sound type="FootStep" time="0.6035" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.65212" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="2.52756" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="FootStep" time="3.20416" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.51374" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.43214" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.8041" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.56836" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.48926" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="campitemUse">
<Sound type="Normal" time="0.304366" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound type="Normal" time="0.289967" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="charge" />
<AnimSound animName="climbdown">
<Sound type="Normal" time="0.50215" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.05897" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.50215" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.05897" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.50215" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.05897" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="climbEnd">
<Sound type="Normal" time="0.64809" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.5" />
<Sound type="Normal" time="0.92112" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="FootStep" time="1.6302" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="2.29824" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="FootStep" time="2.3997" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="3.53343" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
<Sound type="Normal" time="3.53343" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="4.05455" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="4.90029" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="5.12316" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1.08357" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.9044" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="4.57507" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.92018" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbEndCue" volume="0.5" />
<Sound type="Normal" time="2.19558" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Normal" time="4.8393" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.77379" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="ClimbLoop" />
<AnimSound animName="climbup">
<Sound type="Normal" time="0.51381" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="1.02095" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
<Sound type="Normal" time="0.51381" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart00Cue" volume="0.2" />
<Sound type="Normal" time="1.02095" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ClimbStart01Cue" volume="0.2" />
<Sound type="Rustle" time="0.51381" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Rustle" time="1.02095" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
</AnimSound>
<AnimSound animName="enchant" />
<AnimSound animName="Herb">
<Sound type="Normal" time="0.185033" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.6" />
<Sound type="Normal" time="0.9704" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
<Sound type="Normal" time="1.305712" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.3" />
<Sound type="Normal" time="0.335102" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.3" />
</AnimSound>
<AnimSound animName="mine">
<Sound type="FootStep" time="0.640953" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.55592" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
<Sound type="Normal" time="0.687059" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
<Sound type="Normal" time="0.568447" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="recall">
<Sound type="FootStep" time="0.145584" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.258715" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.567758" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound type="Rustle" time="0.237181" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1.303646" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1.509105" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotMCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Craft_energy">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
</AnimSound>
<AnimSound animName="Craft_metal">
<Sound type="Normal" time="0.352344" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.7" />
<Sound type="Normal" time="0.45223" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Craft_sew">
<Sound type="Normal" time="0.369875" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="summonPet">
<Sound type="Normal" time="0.951367" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.7" />
<Sound type="FootStep" time="1.411918" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.820327" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.928064" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Throw_Q">
<Sound type="FootStep" time="0.200821" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.807996" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.377812" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.38016" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.23233" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="0.871204" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.388085" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedrun">
<Sound type="FootStep" time="0.0429" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.471978" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.0429" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.471978" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Walk">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.474514" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="SitEnd">
<Sound type="Normal" time="0.676666" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
<Sound type="FootStep" time="1.543424" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="2.410489" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="2.840343" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.735098" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.584993" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.543424" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.417541" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.522576" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="SitLoop" />
<AnimSound animName="SitStart">
<Sound type="FallDown" time="0.902324" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="FootStep" time="0.803599" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.30397" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.705616" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.9296" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.19745" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.860013" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.289866" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.932548" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="voice" time="0.838858" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="PvpAttackshotMove">
<Sound type="FootStep" time="0.348911" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.761288" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.159408" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.082829" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.081096" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpAttackshotStand">
<Sound type="FootStep" time="0.307875" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.08889" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.458956" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.112829" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.301614" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.029103" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="0.109303" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpBuffShotMove">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.363014" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.771712" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.162934" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="PvpBuffShotStand">
<Sound type="FootStep" time="0.151614" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.328651" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.462482" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.056355" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.194667" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.ShotLCue" volume="0" />
</AnimSound>
<AnimSound animName="PvpCastingMove">
<Sound type="FootStep" time="0.036402" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.449987" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="PvpCastingStand" />
<AnimSound animName="R01idle01" />
<AnimSound animName="R01idle02">
<Sound type="Normal" time="1.233643" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.3" />
<Sound type="Normal" time="1.706146" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.4" />
</AnimSound>
<AnimSound animName="R01Jump01" />
<AnimSound animName="R01JumpEnd" />
<AnimSound animName="R01JumpEndLand" />
<AnimSound animName="R01JumpLoop" />
<AnimSound animName="R01JumpStart" />
<AnimSound animName="R01Run" />
<AnimSound animName="R01RunFast" />
<AnimSound animName="R01talk" />
<AnimSound animName="R01TurnL" />
<AnimSound animName="R01TurnR" />
<AnimSound animName="R01unarmedWait" />
<AnimSound animName="Halt">
<Sound type="FootStep" time="0.009731" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.091311" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.730084" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.009731" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="School_Photo">
<Sound type="FootStep" time="0.305701" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.811843" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="3.334484" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="3.701084" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.41397" radius="0.5" shapeId="0" soundcue="SoundFx.CameraFxCue" volume="0.5" />
<Sound type="Normal" time="2.784786" radius="0.5" shapeId="0" soundcue="SoundFx.CameraFxCue" volume="0.5" />
</AnimSound>
<AnimSound animName="School_SitEnd">
<Sound type="FootStep" time="1.005744" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.579401" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="2.35448" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="2.644177" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.313207" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="1" />
</AnimSound>
<AnimSound animName="School_SitLoop">
<Sound type="Rustle" time="0" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="School_SitStart">
<Sound type="FootStep" time="0.21403" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.420037" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FallDown" time="1.748815" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="voice" time="0.666349" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.7" />
</AnimSound>
</AnimSoundData>