Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00447.xml
2025-03-03 19:44:55 -05:00

321 lines
28 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="bReactionCom2">
<Sound type="FootStep" time="1.222236" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.75787" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.457258" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
<Sound type="Normal" time="0.975005" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Rustle" time="0.048132" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.957995" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.903751" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Rustle" time="1.599944" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FallDown" time="0.366561" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="0.967275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.992639" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.363982" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="0.363982" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
<Sound type="Normal" time="0.363982" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.045856" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="0.366561" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="FootStep" time="0.088798" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.390594" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.257365" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.37435" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="FootStep" time="0.182308" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.439454" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="FootStep" time="0.15992" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.681109" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.010974" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.550373" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.66539" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="FootStep" time="0.324156" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="FootStep" time="0.11438" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.43519" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="FootStep" time="0.202387" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.971912" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.147196" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="2.145958" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.007353" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.007881" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Rustle" time="1.610735" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.042611" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.282301" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="0.925205" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FallDown" time="3.973334" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="0.929843" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="FootStep" time="1.053544" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.357932" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.345622" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.6" />
<Sound type="Normal" time="0.345622" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Rustle" time="1.91977" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="2.327785" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.851413" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="2.336885" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="3.874651" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.282301" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="defenceCancel">
<Sound type="FootStep" time="0.814208" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.10532" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.220379" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound type="Normal" time="0.267857" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="defenceHit">
<Sound type="FootStep" time="0.559576" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.653166" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.420758" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.491436" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="FallDown" time="0.51557" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="Normal" time="0.452643" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="defenceLoop">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="defenceStart">
<Sound type="FootStep" time="0.215137" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.246323" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.1" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.207435" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
<Sound type="FallDown" time="0.249323" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="Normal" time="0.171894" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="InspiringRoar">
<Sound type="FootStep" time="0.254728" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.171386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.207294" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="FootStep" time="0.733" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.383504" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.793135" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="WeaponOff" time="0.509865" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.75607" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.18702" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.759797" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.354204" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.746133" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="WeaponOn" time="0.336916" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FallDown" time="0.646133" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.203807" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.756133" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
</AnimSound>
<AnimSound animName="roar">
<Sound type="FootStep" time="0.400467" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.813122" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.259411" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.156236" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.427317" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="0.8" />
<Sound type="Normal" time="1.277645" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
<Sound type="Rustle" time="1.929618" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.03033" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.47239" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.02394" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.47475" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="screwThroughLoop">
<Sound type="FootStep" time="0.032149" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.332751" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="screwThroughShot">
<Sound type="FootStep" time="0.09359" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.89902" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.005522" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Rustle" time="0.844064" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="screwThroughStart">
<Sound type="FootStep" time="0.18718" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.486233" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.202382" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.522905" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="shieldStrike">
<Sound type="FootStep" time="0.128402" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.47518" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.550486" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="0.337831" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.429315" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.164268" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.687975" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.014827" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="voidTrapLoop" />
<AnimSound animName="Voidtrapshot">
<Sound type="FootStep" time="0.227393" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.809129" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.072778" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.121388" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.211305" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.183093" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
<Sound type="Rustle" time="0.744608" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="voidTrapStart">
<Sound type="FootStep" time="0.226999" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.536942" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.302268" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.496942" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="HookShotEnd">
<Sound type="FootStep" time="0.137507" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.563439" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.669521" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Weapon" time="0.132579" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.089475" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Rustle" time="0.531997" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="HookShotLoop" />
<AnimSound animName="HookShotStart">
<Sound type="FootStep" time="0.183543" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Weapon" time="0.156048" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.206999" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="riposte">
<Sound type="FootStep" time="0.107785" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.430905" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.886773" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.106309" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
<Sound type="FootStep" time="1.981481" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1.720269" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.389611" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.032267" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="FallDown" time="0.414341" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="1.040359" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="FootStep" time="0.27502" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.618106" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.018372" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.367814" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="0.383026" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.585453" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.153371" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="1.184609" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.370373" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.356682" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.356682" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
</AnimSound>
<AnimSound animName="LeapAttackShot">
<Sound type="FootStep" time="0.118882" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.591636" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="1.165962" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.409606" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
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<AnimSound animName="bReactionStart3">
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