Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00450.xml
2025-03-03 19:44:55 -05:00

281 lines
24 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BackDash">
<Sound type="FootStep" time="0.504548" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.699458" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Normal" time="0.124811" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.19234" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Rustle" time="0.506047" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallLoop" />
<AnimSound animName="blastBallShot">
<Sound type="FootStep" time="0.217839" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.303286" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.161436" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.150001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.089056" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="1.276989" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1.001623" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastBallStart">
<Sound type="FootStep" time="0.203045" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="blastSoil">
<Sound type="FootStep" time="0.321601" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.130688" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="1.471994" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="0.386907" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.300001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.386907" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
<Sound type="Rustle" time="1.127215" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="Normal" time="0.140722" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="FootStep" time="0.545879" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.222236" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.260001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.297816" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound type="Normal" time="1.243751" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
<Sound type="Rustle" time="1.246398" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="FootStep" time="0.64399" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.811938" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FallDown" time="0.234152" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="1.120412" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="0.399664" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.399664" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.3" />
<Sound type="Normal" time="0.399664" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Rustle" time="0.300256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.234152" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="FallDown" time="0.608308" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="FallDown" time="0.34408" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="FallDown" time="3.62768" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.60192" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="FootStep" time="0.50028" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Normal" time="3.79808" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="4.00968" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.4536" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorSliceCUE.ArmorSlice_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.4536" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Normal_sCUE" volume="0.2" />
<Sound type="Normal" time="0.4536" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.9382" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="3.56356" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.34408" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Rustle" time="0.71104" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.68036" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="2.20232" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="3.4232" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Deathwait" />
<AnimSound animName="fireball">
<Sound type="FootStep" time="0.365165" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.84902" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.380118" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.339978" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
<Sound type="Normal" time="0.401837" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GuardReaction1" />
<AnimSound animName="inweapon">
<Sound type="FootStep" time="0.589566" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.912351" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="WeaponOff" time="0.556456" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.160095" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.233859" radius="0.5" shapeId="0" soundcue="InterfaceSound.WeaponInOut.InWeapon_CircleCue" volume="0.2" />
</AnimSound>
<AnimSound animName="mpChargeEnd">
<Sound type="FootStep" time="0.469705" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.946082" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.399562" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.356646" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.355452" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="mpChargeLoop" />
<AnimSound animName="mpChargeStart">
<Sound type="FootStep" time="0.403696" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.130924" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="FootStep" time="0.22571" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.509017" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="WeaponOn" time="0.328365" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.258663" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.333969" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
<Sound type="Rustle" time="0.477039" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="Run">
<Sound type="FootStep" time="0.050728" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.466064" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.03257" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
<Sound type="Normal" time="0.455734" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
</AnimSound>
<AnimSound animName="shockTrap">
<Sound type="FootStep" time="0.094481" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="2.00858" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.09904" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.858209" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1.709169" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Normal" time="0.211506" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
<Sound type="Normal" time="1.855665" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="FootStep" time="0.205668" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.753131" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.050313" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="AuraBurn">
<Sound type="FootStep" time="0.090265" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.090501" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.877679" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.115474" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.075831" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.262673" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.086453" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
</AnimSound>
<AnimSound animName="Kicharge">
<Sound type="Normal" time="0.201795" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.151795" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.161407" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
</AnimSound>
<AnimSound animName="HowitzerShot">
<Sound type="FootStep" time="0.038531" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.933935" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Normal" time="0.299053" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
<Sound type="Rustle" time="0.23666" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.202772" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Rustle" time="0.855158" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="Normal" time="0.334961" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="FootStep" time="1.135719" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="1.180749" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.280386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="1.052075" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.250492" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="brimstoneShot">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.416562" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.92816" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.112105" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.105707" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.486789" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.006109" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="EscapingBomb">
<Sound type="FootStep" time="0.086386" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.942078" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="FootStep" time="0.982078" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="1.551986" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.052771" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
<Sound type="Rustle" time="0.056287" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.926401" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
<Sound type="Normal" time="0.070709" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="ManaExtortionLoop" />
<AnimSound animName="ManaExtortionMoving">
<Sound type="FootStep" time="0.02399" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.452569" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
</AnimSound>
<AnimSound animName="ManaExtortionShot">
<Sound type="FootStep" time="0.100736" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="1.584685" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Normal" time="0.071144" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.681726" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.044511" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
<Sound type="Normal" time="0.657462" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="ShortTeleportEnd">
<Sound type="FootStep" time="0.12211" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Weapon" time="0.084267" radius="0.5" shapeId="0" soundcue="" volume="1" />
<Sound type="Rustle" time="0.002825" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.002825" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="FootStep" time="0.220609" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
</AnimSound>
<AnimSound animName="ShortTeleportStart">
<Sound type="FootStep" time="0.108824" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="RapidFireBall1">
<Sound type="FootStep" time="0.091623" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="Rustle" time="0.049036" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.095514" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
<Sound type="Normal" time="0.087732" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
</AnimSound>
<AnimSound animName="RapidFireBallL">
<Sound type="FootStep" time="0.909501" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.661701" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.022528" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.580921" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.006398" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.703557" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.2" />
</AnimSound>
<AnimSound animName="RapidFireBallR">
<Sound type="FootStep" time="0.642239" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="FootStep" time="0.96176" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="Rustle" time="0.019328" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.648771" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Normal" time="0.645572" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.1" />
</AnimSound>
<AnimSound animName="StoneShapeEnd">
<Sound type="FootStep" time="0.065079" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="FootStep" time="0.422704" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
<Sound type="Normal" time="0.087495" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.037498" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="StoneShapeLoop" />
<AnimSound animName="StoneShapeStart">
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.066033" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
<Sound type="Rustle" time="0.009439" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
</AnimSound>
<AnimSound animName="TornadoEnd">
<Sound type="FootStep" time="0.113436" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.478825" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
<Sound type="Rustle" time="0.095557" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.441907" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.131276" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
</AnimSound>
<AnimSound animName="TornadoLoop" />
<AnimSound animName="TornadoShot">
<Sound type="FootStep" time="0.049073" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
<Sound type="FootStep" time="0.029073" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
<Sound type="FootStep" time="0.530914" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
<Sound type="Rustle" time="0.002318" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Rustle" time="0.554291" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
<Sound type="Normal" time="0.454291" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
<Sound type="Normal" time="0.488533" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom3">
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
</AnimSound>
<AnimSound animName="bReactionDown3" />
<AnimSound animName="bReactionRolling3">
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
</AnimSound>
<AnimSound animName="bReactionStart3">
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
</AnimSoundData>