271 lines
23 KiB
XML
271 lines
23 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="bReactionCom2">
|
|
<Sound type="FootStep" time="0.247231" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.683316" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.363152" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.58274" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.161406" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
|
|
<Sound type="Rustle" time="0.300001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.108485" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.161406" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Normal" time="0.212823" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown2">
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart2">
|
|
<Sound type="FallDown" time="0.565032" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="FallDown" time="0.875563" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.109481" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
|
|
<Sound type="Normal" time="0.577093" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
|
|
<Sound type="Normal" time="0.577093" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
|
|
<Sound type="FootStep" time="0.712631" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.000234" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Rustle" time="0.066205" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.544683" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.027944" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
<Sound type="Normal" time="0.565032" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
|
|
<Sound type="Normal" time="0.109481" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound type="FallDown" time="0.285942" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="FallDown" time="0.850926" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FallDown" time="3.151617" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="1.538566" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
|
|
<Sound type="FootStep" time="1.525151" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="3.125045" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
|
|
<Sound type="Normal" time="0.299741" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
|
|
<Sound type="Normal" time="0.299741" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.898839" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.415651" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="3.131944" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
|
|
<Sound type="Normal" time="1.531667" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
|
|
<Sound type="Normal" time="3.106688" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.285942" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Deathwait" />
|
|
<AnimSound animName="elementalStrike">
|
|
<Sound type="FootStep" time="0.374256" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.869683" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.999944" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Normal" time="0.289444" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="Rustle" time="0.23852" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.283722" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
|
<Sound type="Rustle" time="0.811008" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="Groggy1">
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="GuardReaction1" />
|
|
<AnimSound animName="haste">
|
|
<Sound type="FootStep" time="0.487341" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.217202" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.508472" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Weapon" time="0.418272" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.441044" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.45004" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
|
<Sound type="Rustle" time="1.123891" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="healLoop" />
|
|
<AnimSound animName="healShot">
|
|
<Sound type="FootStep" time="0.174302" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.19804" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.331257" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.256011" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.243205" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
<Sound type="FootStep" time="0.381257" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Rustle" time="1.083678" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="healStart">
|
|
<Sound type="FootStep" time="0.22571" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.461708" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.333969" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.205464" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="inweapon">
|
|
<Sound type="FootStep" time="0.225663" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.029084" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="WeaponOff" time="0.759496" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Normal" time="0.351745" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.03" />
|
|
<Sound type="Rustle" time="0.326456" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.980242" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="magicShot">
|
|
<Sound type="FootStep" time="0.483958" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Normal" time="0.331318" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="Normal" time="0.440368" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.194514" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.3725" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotSCue" volume="1" />
|
|
<Sound type="Rustle" time="0.755949" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="mpChargeEnd">
|
|
<Sound type="FootStep" time="0.46609" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.947941" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.426896" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.451708" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
|
|
<Sound type="Rustle" time="0.355452" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.308118" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.765143" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="mpChargeLoop" />
|
|
<AnimSound animName="mpChargeStart">
|
|
<Sound type="FootStep" time="0.10454" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.405452" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="Rustle" time="0.392643" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.550902" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="FootStep" time="0.482514" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="outweapon">
|
|
<Sound type="FootStep" time="0.212798" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.460511" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="WeaponOn" time="0.302772" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Rustle" time="0.405452" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.302772" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
|
|
</AnimSound>
|
|
<AnimSound animName="purify">
|
|
<Sound type="FootStep" time="0.503744" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.30068" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.528272" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="Rustle" time="0.434735" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.441916" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.876723" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="0.036984" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.445322" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.036985" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.422406" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="slow">
|
|
<Sound type="FootStep" time="0.443804" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.206318" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.451291" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.453744" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.356669" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.443804" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.95782" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.251138" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.749343" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Normal" time="0.024827" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="suckHpEnd">
|
|
<Sound type="FootStep" time="0.256907" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.767003" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Weapon" time="0.282382" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.60916" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.45691" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="suckHpLoop" />
|
|
<AnimSound animName="suckHpStart">
|
|
<Sound type="FootStep" time="0.038531" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="0.176126" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.484764" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.91941" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Weapon" time="0.661011" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.023862" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.600095" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.652776" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="AuraOn">
|
|
<Sound type="FootStep" time="0.152534" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.208924" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.431975" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.388391" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.4139" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.019009" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="PreResurrection">
|
|
<Sound type="FootStep" time="0.260523" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.867823" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.240379" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.188936" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.188936" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
|
<Sound type="Rustle" time="0.691697" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShortTeleportEnd">
|
|
<Sound type="FootStep" time="0.12211" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="Weapon" time="0.084267" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.002825" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.002825" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
|
<Sound type="FootStep" time="0.220609" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShortTeleportStart">
|
|
<Sound type="FootStep" time="0.108824" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="SetHealpackEnd">
|
|
<Sound type="FootStep" time="0.378136" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.840167" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.202706" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.139204" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.11453" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
|
<Sound type="Rustle" time="0.6712" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="SetHealpackLoop" />
|
|
<AnimSound animName="SetHealpackStart">
|
|
<Sound type="FootStep" time="0.061206" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.295137" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Weapon" time="0.278727" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.251272" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.307781" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.221651" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.557192" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="1.505284" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.689848" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Normal" time="0.394694" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.394694" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
|
|
<Sound type="Rustle" time="1.252797" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.439335" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Rustle" time="0.572583" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="RageofEarth">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.0153" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.08416" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="1.74526" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.99914" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.95776" radius="0.5" shapeId="0" soundcue="" volume="2" />
|
|
<Sound type="Rustle" time="0.1375" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.99418" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.66056" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.92026" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShackleLoop" />
|
|
<AnimSound animName="ShackleMoving">
|
|
<Sound type="FootStep" time="0.040067" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.45057" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShackleShot">
|
|
<Sound type="FootStep" time="0.012797" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.535066" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="FootStep" time="1.060668" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="Weapon" time="0.041723" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Rustle" time="0.073715" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.528668" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|