343 lines
30 KiB
XML
343 lines
30 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_F_ANI.Anim.Popori_F_Class04_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bash">
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<Sound type="FootStep" time="0.13814" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.345174" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.399421" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.424506" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.870017" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.71723" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="3.181467" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.630011" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.630011" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.280697" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.051966" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.25764" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="blastSlashLoop" />
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<AnimSound animName="blastSlashShot">
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<Sound type="FootStep" time="0.408023" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.725781" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.75465" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.325313" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.632092" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.819942" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.415342" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.27835" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.321417" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="blastSlashStart">
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<Sound type="FootStep" time="0.157842" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.484374" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.047725" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.14307" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.168171" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.497748" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.095238" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.641117" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.913832" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Rustle" time="0.050001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.101036" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.888252" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
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<Sound type="Normal" time="1.35502" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.51674" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="0.811938" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.776256" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.086787" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.280008" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.260008" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
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<Sound type="Normal" time="0.51674" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.12077" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.542131" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.821528" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.885512" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.400001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.434553" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.464017" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.109364" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.274728" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.423181" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.134827" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.929878" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.334008" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.384427" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.425974" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.833079" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.236741" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.816862" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.528001" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.488001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="0.549329" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound type="FootStep" time="0.22491" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.30771" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.75753" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound type="FootStep" time="0.198776" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.669805" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.769315" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.672444" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.905769" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.502513" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.502513" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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<Sound type="Rustle" time="1.266133" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.503924" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.652531" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="1.650791" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.748241" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="FallDown" time="1.050019" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FallDown" time="2.480557" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FallDown" time="2.906414" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="FootStep" time="1.171841" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.496808" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.61863" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.972337" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.22186" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.859211" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.449955" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.429955" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
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<Sound type="Rustle" time="1.40774" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.357369" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.029067" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.029067" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.023189" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="1.706916" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="2.883268" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
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<Sound type="Normal" time="0.748241" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="defenceCancel">
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<Sound type="FootStep" time="0.818343" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.14307" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="0.12307" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.168792" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound type="FootStep" time="0.574348" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Normal" time="0.627028" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound type="Rustle" time="0.506377" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.567702" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceLoop" />
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<AnimSound animName="defenceStart">
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<Sound type="FootStep" time="0.526001" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.387957" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound type="Rustle" time="0.251252" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.291661" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.150397" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.601723" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.715784" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.194109" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.76734" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.142952" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.460509" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.866393" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="WeaponOn" time="0.356919" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.324541" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.867737" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.829081" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.4428" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.4428" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="SelfBuffOn">
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<Sound type="FootStep" time="0.216088" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.493456" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.076818" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.118453" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ShockingShoutEnd">
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<Sound type="FootStep" time="0.392397" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.588057" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.221487" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ShockingShoutLoop">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ShockingShoutStart">
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<Sound type="FootStep" time="0.155983" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.526623" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Rustle" time="0.500902" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.56877" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.RoarCUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound type="FootStep" time="0.124284" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="0.659903" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.770858" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.029571" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="TurnAttack">
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<Sound type="FootStep" time="0.1065" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.4875" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.18035" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.30415" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.5521" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.5221" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Rustle" time="1.05165" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.22155" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.5835" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="0.5221" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="0.46095" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="DownBlow">
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<Sound type="FootStep" time="0.546967" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.572996" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.963791" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.145992" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.471532" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.425867" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.013014" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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<Sound type="Normal" time="0.013014" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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<Sound type="Rustle" time="0.540368" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="0.91815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.407418" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.377211" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="MovingCharge">
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<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.44919" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound type="FootStep" time="0.049217" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.424758" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.061982" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.643751" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.320085" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.300085" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.300085" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="0.464791" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.043439" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.344694" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WhirlwindEnd">
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<Sound type="FootStep" time="0.089133" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.280008" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="0.766082" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.028321" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.168325" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Weapon" time="0.180701" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="0.160701" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.160701" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="0.274849" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.712631" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.069018" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.082061" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WhirlwindLoop" />
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<AnimSound animName="WhirlwindShot">
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<Sound type="FootStep" time="0.06566" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.241816" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="WhirlwindStart">
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<Sound type="FootStep" time="0.121068" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.489849" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.390784" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.443983" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="0.8" />
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</AnimSound>
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<AnimSound animName="SoulStrike">
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<Sound type="FootStep" time="0.039686" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.158569" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.051449" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.419674" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.126541" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.134827" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.975506" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.340475" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.154584" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RibBreaker">
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<Sound type="FootStep" time="0.056718" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.594059" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.6419" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.852531" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.952531" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.476827" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound type="Rustle" time="0.476827" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
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<Sound type="Normal" time="0.03884" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.743376" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sideSlash">
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<Sound type="FootStep" time="0.103237" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.49059" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.737968" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.218796" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.585459" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.377114" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.082547" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.72128" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.192987" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.502912" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="0.392234" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ThrowAxe">
|
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<Sound type="FootStep" time="0.114637" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.557506" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.668224" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.20989" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.352287" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.581185" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.094877" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.620703" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.19013" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.368127" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="Normal" time="0.533346" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound type="Normal" time="0.17" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound type="FallDown" time="1.408463" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound type="Normal" time="0" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionRolling3">
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|
<Sound type="FallDown" time="0.322977" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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|
</AnimSound>
|
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<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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</AnimSoundData>
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