395 lines
36 KiB
XML
395 lines
36 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bash">
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<Sound type="FootStep" time="0.156865" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.533483" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.079332" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.964348" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.039601" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="3.232326" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="3.413938" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="2.987152" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="2.064685" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.0445" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
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<Sound type="Normal" time="1.126028" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="1.236534" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.3" />
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<Sound type="Normal" time="1.286534" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Normal" time="0.689073" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.2" />
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<Sound type="Rustle" time="1.964348" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="blastSlashLoop" />
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<AnimSound animName="blastSlashShot">
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<Sound type="FootStep" time="0.057737" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.505607" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.606647" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.000236" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.188085" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.675599" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.744111" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.967944" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.332275" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.557004" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="blastSlashStart">
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<Sound type="FootStep" time="0.33211" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.666078" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.524764" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.23852" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackLCue" volume="1" />
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<Sound type="Rustle" time="0.089871" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound type="FootStep" time="0.048132" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.703805" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.167339" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.442018" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.654841" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.133957" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.188854" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="Normal" time="0.254924" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="0.5" />
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<Sound type="Normal" time="1.418049" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Normal" time="0.288404" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.223262" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.103343" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.679836" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.453115" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.453115" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="FallDown" time="0.979885" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.099541" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.422448" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.422448" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound type="FootStep" time="0.123169" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.568258" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.641573" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.181438" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.226493" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.511472" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.490122" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.485624" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound type="Rustle" time="1.117587" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound type="FootStep" time="0.507563" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.70605" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound type="FootStep" time="0.521347" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.605702" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.480348" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound type="FootStep" time="0.150405" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.231185" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.70089" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.825677" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound type="FootStep" time="0.151562" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.830992" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.086795" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.905791" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.855791" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="FootStep" time="0.776606" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.903392" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound type="FootStep" time="0.086984" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.306541" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.567492" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.731082" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.975476" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound type="FootStep" time="0.21605" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.942058" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.080252" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.650791" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.68096" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.991238" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.286047" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.929501" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.401198" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Rustle" time="0.894614" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.854032" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.8" />
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<Sound type="Normal" time="0.423173" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Normal" time="0.933542" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="1.654588" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.401198" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.317644" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.317644" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound type="FallDown" time="2.434946" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.432924" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="2.682815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.187419" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.187419" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.3" />
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<Sound type="Normal" time="1.10764" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Rustle" time="0.851311" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.550748" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="0.90907" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="2.40272" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="defenceCancel">
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<Sound type="FootStep" time="0.089871" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.50462" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.640357" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.906601" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="0.999944" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.267857" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound type="Normal" time="0.247857" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound type="Weapon" time="0.359587" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.507418" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.387857" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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<Sound type="Rustle" time="0.801815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound type="FootStep" time="0.102784" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.574348" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.970607" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.639941" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound type="Rustle" time="0.491708" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.62955" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceLoop" />
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<AnimSound animName="defenceStart">
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<Sound type="FootStep" time="0.06468" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.48615" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.45837" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound type="Rustle" time="0.3308" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.44094" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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<Sound type="FootStep" time="0.498288" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="0.639175" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="1.249482" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="1.448106" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.082506" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.448868" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.176809" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOff" time="0.652675" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.545854" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.053411" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.12376" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.769195" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.002098" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="WeaponOn" time="0.2723" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.557989" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.845023" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
|
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</AnimSound>
|
|
<AnimSound animName="Run">
|
|
<Sound type="FootStep" time="0.039984" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.460149" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="Normal" time="0.039984" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
|
|
<Sound type="Normal" time="0.460149" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound type="FootStep" time="0.152356" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="FootStep" time="0.713131" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.797514" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
<Sound type="Normal" time="0.059456" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="SelfBuffOn">
|
|
<Sound type="FootStep" time="0.011728" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.244749" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
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<Sound type="FootStep" time="0.421842" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="FootStep" time="0.725157" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Rustle" time="0.072934" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.209477" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="ShockingShoutEnd">
|
|
<Sound type="FootStep" time="0.326442" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound type="FootStep" time="0.529568" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Normal" time="0.611668" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
|
|
<Sound type="Normal" time="0.551668" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.004878" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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</AnimSound>
|
|
<AnimSound animName="ShockingShoutLoop">
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShockingShoutStart">
|
|
<Sound type="FootStep" time="0.256907" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
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<Sound type="FootStep" time="0.70089" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.291719" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.1" />
|
|
<Sound type="Normal" time="0.291719" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Rustle" time="0.497183" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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<Sound type="Normal" time="0.478899" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.RoarCUE" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="TurnAttack">
|
|
<Sound type="FootStep" time="0.471091" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.724343" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="1.149137" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="1.486704" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="Weapon" time="0.531031" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.501031" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.520147" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Normal" time="1.422401" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
|
|
<Sound type="Rustle" time="0.985719" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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</AnimSound>
|
|
<AnimSound animName="DownBlow">
|
|
<Sound type="FootStep" time="0.536848" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
|
<Sound type="FootStep" time="0.543566" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.226335" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.232866" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.44503" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.660553" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.809647" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.404506" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.00989" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.00989" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.639411" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Rustle" time="0.58667" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.216445" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Rustle" time="1.600841" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.40097" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="MovingCharge">
|
|
<Sound type="FootStep" time="0.03033" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.49554" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
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</AnimSound>
|
|
<AnimSound animName="RisingAttack">
|
|
<Sound type="FootStep" time="0.212466" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="FootStep" time="0.283172" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.350933" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.738778" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.10808" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.526773" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="Weapon" time="0.451736" radius="0.5" shapeId="0" soundcue="" volume="1" />
|
|
<Sound type="Normal" time="0.421736" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
|
<Sound type="Normal" time="0.421736" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
|
|
<Sound type="Normal" time="0.190803" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.606377" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.055744" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="1.57599" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.473976" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="WhirlwindEnd">
|
|
<Sound type="FootStep" time="0.150178" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.264675" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.572627" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.921419" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.389723" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.300357" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="Weapon" time="0.043277" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Weapon" time="0.325864" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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|
<Sound type="Normal" time="0.385864" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.3" />
|
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<Sound type="Normal" time="0.385864" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.936609" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
|
|
<Sound type="Rustle" time="0.73298" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.341431" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.284152" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.3" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
|
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</AnimSound>
|
|
<AnimSound animName="WhirlwindLoop" />
|
|
<AnimSound animName="WhirlwindShot">
|
|
<Sound type="FootStep" time="0.122866" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.301657" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Weapon" time="0.015592" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
|
|
<Sound type="Normal" time="0.005592" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.005592" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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</AnimSound>
|
|
<AnimSound animName="WhirlwindStart">
|
|
<Sound type="FootStep" time="0.354112" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.60916" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.346778" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.429042" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="SoulStrike">
|
|
<Sound type="FootStep" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.439951" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.48209" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.842401" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.936152" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.263795" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.768553" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.801943" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="Weapon" time="0.142168" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.142168" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.3837" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.819012" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="1.202906" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.684996" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
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<AnimSound animName="RibBreaker">
|
|
<Sound type="FootStep" time="0.053759" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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|
<Sound type="FootStep" time="1.006128" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.071724" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.450785" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
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<Sound type="FootStep" time="0.450785" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.432906" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Rustle" time="0.985167" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.108355" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound type="Normal" time="0.108355" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
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<Sound type="Normal" time="0.120315" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
|
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<AnimSound animName="sideSlash">
|
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<Sound type="FootStep" time="0.113689" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.676588" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.06394" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.156939" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.337604" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.384104" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.895384" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.947003" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.301355" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.252974" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Rustle" time="0.594041" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.00187" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.316914" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.838646" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.650778" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.7" />
|
|
<Sound type="Normal" time="1.000703" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.4" />
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<Sound type="Normal" time="1.378985" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.5" />
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<Sound type="Normal" time="0.254116" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.036048" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
|
|
<AnimSound animName="ThrowAxe">
|
|
<Sound type="FootStep" time="0.450708" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.727502" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.111093" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.573722" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.533828" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.533828" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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|
<Sound type="Rustle" time="0.446789" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.684064" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.129413" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.524309" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
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<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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</AnimSoundData>
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