423 lines
38 KiB
XML
423 lines
38 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_M_ANI.Anim.Popori_M_Class06_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="arrowshot">
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<Sound type="Weapon" time="0.050001" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.050001" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="arrowShowerLoop" />
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<AnimSound animName="arrowShowerShot">
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<Sound type="FootStep" time="0.581682" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.657264" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.016528" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.016528" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.577963" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="arrowShowerStart">
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<Sound type="FootStep" time="0.730228" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.785287" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Charge" time="0.854598" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.238104" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
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<Sound type="Normal" time="0.243995" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.8" />
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<Sound type="Normal" time="0.805533" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
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<Sound type="Rustle" time="0.757809" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="BackDash">
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<Sound type="FootStep" time="0.53262" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.674647" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.082784" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
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<Sound type="Normal" time="0.082784" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.8" />
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<Sound type="Normal" time="0.060214" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.49272" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound type="FallDown" time="0.228159" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="FootStep" time="0.679836" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.710764" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.160573" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.181063" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.858348" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.532155" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound type="Rustle" time="1.106629" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.686602" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound type="Rustle" time="0.669591" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound type="FallDown" time="0.445376" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.445376" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="0.979885" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.109715" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="chargeArrowLoop" />
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<AnimSound animName="chargeArrowShot">
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<Sound type="FallDown" time="0.310642" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.567004" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound type="FootStep" time="0.837799" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.873783" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.148238" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.184426" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="1.686373" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.964488" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.382814" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.4" />
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<Sound type="Normal" time="0.050001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.823783" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
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<Sound type="Weapon" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.357401" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.245822" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.279125" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="1.216954" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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<Sound type="Rustle" time="1.661164" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="chargeArrowStart">
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<Sound type="FootStep" time="0.512723" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.534476" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.087198" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.112254" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.603224" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Charge" time="1.56358" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Normal" time="0.150001" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound type="Normal" time="0.605516" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Rustle" time="0.599328" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.465996" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.520277" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
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<Sound type="Normal" time="0.605516" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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<Sound type="Rustle" time="1.050858" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="FallDown" time="0.388983" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.388983" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound type="FallDown" time="0.972635" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FallDown" time="2.748674" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.022804" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.424506" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.631539" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="1.851292" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.070691" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.394068" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
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<Sound type="Normal" time="0.384068" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="1" />
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<Sound type="Rustle" time="2.105023" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound type="Normal" time="1.321528" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound type="Normal" time="2.673421" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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<Sound type="Rustle" time="1.411787" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inweapon">
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<Sound type="FootStep" time="0.225663" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.679312" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="WeaponOff" time="0.672072" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.007265" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.633278" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound type="FootStep" time="0.18532" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.730228" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="WeaponOn" time="0.255464" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Rustle" time="0.050001" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.255464" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound type="Rustle" time="0.638497" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound type="FootStep" time="0.035486" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.445322" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.035486" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound type="Normal" time="0.445322" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound type="FootStep" time="0.096212" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound type="FootStep" time="0.282637" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="FootStep" time="0.690974" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="throughArrowLoop" />
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<AnimSound animName="throughArrowShot">
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<Sound type="FootStep" time="0.258617" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.310433" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.615346" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.675287" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.82782" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.304276" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.002759" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.754894" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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<Sound type="Rustle" time="0.356269" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="throughArrowStart">
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<Sound type="FootStep" time="0.095353" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.196071" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.256045" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Charge" time="0.994775" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.21508" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.942853" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
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<Sound type="Normal" time="0.457388" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.6" />
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<Sound type="Normal" time="0.755945" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.6" />
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<Sound type="Normal" time="0.98296" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="0" />
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<Sound type="Rustle" time="1.301517" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="arrowfallLoop" />
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<AnimSound animName="arrowfallShot">
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<Sound type="FootStep" time="1.951816" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="FootStep" time="2.010539" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.032453" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.344852" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="0.517127" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="0.732773" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="0.9375" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="1.142228" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="1.346652" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound type="Weapon" time="1.535305" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.540764" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.003903" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.558942" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.501621" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="FootStep" time="2.695124" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.864062" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="arrowfallStart">
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<Sound type="FootStep" time="0.947547" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Charge" time="0.76788" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.05994" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.778764" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.781523" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
|
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</AnimSound>
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<AnimSound animName="LockOnShot">
|
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<Sound type="FootStep" time="0.082913" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.715021" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.779005" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.110389" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.299808" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.314855" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.025994" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.693693" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.09386" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.276997" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
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<AnimSound animName="Marking">
|
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<Sound type="FootStep" time="0.054421" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="FootStep" time="0.321317" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.312401" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.481338" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.304961" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
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<Sound type="Rustle" time="0.324076" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.271623" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.329442" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
|
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</AnimSound>
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<AnimSound animName="MovingCharge">
|
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<Sound type="FootStep" time="0.044399" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.445322" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="RapidShot1">
|
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<Sound type="Weapon" time="0.089011" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Rustle" time="0.101323" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RapidShot2">
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<Sound type="FootStep" time="0.447488" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.542131" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.670635" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.059185" radius="0.5" shapeId="0" soundcue="" volume="0" />
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<Sound type="Rustle" time="0.023727" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.454553" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.05212" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="0" />
|
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</AnimSound>
|
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<AnimSound animName="RisingAttack">
|
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<Sound type="FootStep" time="0.101554" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
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<Sound type="FootStep" time="0.237074" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.680202" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.738778" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="1.271329" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.637512" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.325476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="0.9" />
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<Sound type="Normal" time="0.335476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
|
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<Sound type="Normal" time="0.335476" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.503976" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_LCUE" volume="1" />
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<Sound type="Rustle" time="0.07088" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.689561" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="1.215873" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Normal" time="0.344694" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
|
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</AnimSound>
|
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<AnimSound animName="SetTrapEnd">
|
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<Sound type="FootStep" time="0.559276" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.605833" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="Normal" time="0.105668" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.105668" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.5" />
|
|
<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.547448" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="WeaponOn" time="0.252966" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
|
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</AnimSound>
|
|
<AnimSound animName="SetTrapLoop">
|
|
<Sound type="Rustle" time="0.01177" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
<Sound type="Rustle" time="0.58421" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
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</AnimSound>
|
|
<AnimSound animName="SetTrapStart">
|
|
<Sound type="FallDown" time="0.406064" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.474977" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FallDown" time="0.650545" radius="0.5" shapeId="0" soundcue="" volume="0.05" />
|
|
<Sound type="Normal" time="0.05" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.2" />
|
|
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.3" />
|
|
<Sound type="Rustle" time="0.452736" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="WeaponOff" time="0.10944" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
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</AnimSound>
|
|
<AnimSound animName="KickCombo1">
|
|
<Sound type="FootStep" time="0.137348" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.248455" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.174665" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
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<Sound type="Normal" time="0.084665" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
|
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<Sound type="Normal" time="0.084665" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
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<Sound type="Rustle" time="0.104545" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="0.184545" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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|
</AnimSound>
|
|
<AnimSound animName="KickCombo1R">
|
|
<Sound type="FootStep" time="0.633862" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="0.642577" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="KickCombo2">
|
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<Sound type="FootStep" time="0.732617" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound type="FootStep" time="0.781138" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.248752" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Normal" time="0.187153" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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<Sound type="Normal" time="0.137153" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Normal" time="0.137153" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Rustle" time="0.264601" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.710089" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Normal" time="0.200083" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
|
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<AnimSound animName="EscapingBomb">
|
|
<Sound type="FallDown" time="0.763444" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
|
|
<Sound type="Normal" time="0.763444" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.5" />
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<Sound type="FootStep" time="1.162855" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="FootStep" time="1.202815" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.673162" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.070937" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.052098" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.072098" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound type="Rustle" time="0.190815" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.736683" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound type="Rustle" time="1.109515" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="WebArrow">
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<Sound type="FootStep" time="0.241377" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.603406" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.062085" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Rustle" time="0.062085" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.062085" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
|
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<AnimSound animName="archerPvpAttackShotMove">
|
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<Sound type="FootStep" time="0.214927" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.651985" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.102993" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.105837" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="0.045837" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
|
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</AnimSound>
|
|
<AnimSound animName="archerPvpAttackShotStand">
|
|
<Sound type="FootStep" time="0.07757" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.881015" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.469534" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Normal" time="0.102251" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Rustle" time="0.052889" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.821075" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.088147" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="archerPvpBuffShotMove">
|
|
<Sound type="FootStep" time="0.221978" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="0.659037" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.102993" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Normal" time="0.070518" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound type="Normal" time="0.074044" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="1" />
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|
</AnimSound>
|
|
<AnimSound animName="archerPvpBuffShotStand">
|
|
<Sound type="FootStep" time="0.007052" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.703658" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="Rustle" time="0.066992" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.708399" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.05994" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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|
<Sound type="Normal" time="0.05994" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="archerPvpCastingMove">
|
|
<Sound type="FootStep" time="0.038318" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound type="FootStep" time="0.459566" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
|
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<AnimSound animName="archerPvpCastingStand" />
|
|
<AnimSound animName="ThunderDrakeClaw">
|
|
<Sound type="FootStep" time="0.270796" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="0.329753" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.841662" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="FootStep" time="1.201096" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="1.294614" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="1.668686" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="Weapon" time="0.393792" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="0.615389" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Weapon" time="0.812183" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="Weapon" time="0.871344" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Rustle" time="0.004879" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.295395" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="0.881102" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.284856" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.639208" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="0.762985" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound type="Normal" time="0.841662" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
|
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<AnimSound animName="ThunderDrakeShot">
|
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<Sound type="FootStep" time="0.058018" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.540354" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="0.806412" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="1.845237" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="2.019977" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound type="FootStep" time="2.518792" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="FootStep" time="2.57681" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound type="FootStep" time="2.951007" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Charge" time="0.909269" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound type="Weapon" time="1.584241" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound type="Normal" time="2.227674" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1.5" />
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<Sound type="Normal" time="2.227674" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound type="Rustle" time="1E-06" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="1.637541" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="2.443953" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Rustle" time="3.000785" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound type="Normal" time="1.576323" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
|
|
<Sound type="Normal" time="0.75629" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="TrapArrow">
|
|
<Sound type="FootStep" time="0.118808" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound type="FootStep" time="0.521732" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound type="FootStep" time="0.970942" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.590791" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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|
<Sound type="FootStep" time="1.771457" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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|
<Sound type="FootStep" time="1.838646" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound type="Charge" time="0.641707" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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|
<Sound type="Weapon" time="1.301557" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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|
<Sound type="Normal" time="0.134379" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
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|
<Sound type="Rustle" time="0.08788" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="0.537089" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Rustle" time="1.776576" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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|
<Sound type="Normal" time="1.307366" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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|
</AnimSound>
|
|
<AnimSound animName="bReactionCom3">
|
|
<Sound type="Normal" time="1E-06" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
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|
</AnimSound>
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|
<AnimSound animName="bReactionDown3" />
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|
<AnimSound animName="bReactionRolling3">
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|
<Sound type="FallDown" time="0.320446" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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|
</AnimSound>
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|
<AnimSound animName="bReactionStart3">
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|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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|
<Sound type="Normal" time="0.239888" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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|
<Sound type="FallDown" time="1.417771" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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|
<Sound type="Normal" time="1E-06" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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|
</AnimSound>
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</AnimSoundData>
|