114 lines
13 KiB
XML
114 lines
13 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GuardianSpirit_ANI.Anim.GuardianSpirit_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound type="Normal" time="0.364352" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.832275" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.207723" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.453991" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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<Sound type="Normal" time="0.296001" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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<Sound type="Normal" time="0.019605" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.68937" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.008384" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk01_00Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound type="Normal" time="0.166299" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.619048" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
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<Sound type="Normal" time="1.386099" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
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<Sound type="Normal" time="2.009824" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.540575" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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<Sound type="Normal" time="1.242976" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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<Sound type="Normal" time="0.466573" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
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<Sound type="Normal" time="1.127298" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound type="Normal" time="0.027649" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.877849" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.737198" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.221774" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk02_00Cue" volume="1" />
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<Sound type="Normal" time="1.016024" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk02_01Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="commandreceive">
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<Sound type="Normal" time="0.535301" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
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<Sound type="Normal" time="0.303051" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
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<Sound type="Normal" time="0.021177" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.347501" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_CommandreceiveCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound type="Normal" time="0.023176" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.8" />
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<Sound type="Normal" time="0.6284" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1.5" />
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<Sound type="Normal" time="0.6284" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.5" />
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<Sound type="Normal" time="0.970351" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.6" />
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<Sound type="Normal" time="1.090501" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.4416" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_SteelDrop" volume="0.2" />
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<Sound type="Normal" time="1.677225" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_SteelDrop" volume="0.2" />
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<Sound type="Normal" time="0.0185" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound type="Normal" time="0.281252" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.571202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.524364" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.550261" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="1.445304" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.070361" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.632671" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.181836" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.167011" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_00Cue" volume="1" />
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<Sound type="Normal" time="1.400039" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_01Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound type="Normal" time="0.016425" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.016425" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound type="Normal" time="0.036029" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
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<Sound type="Normal" time="0.61284" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="0.61284" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.921809" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.921809" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.012916" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.447974" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
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<Sound type="Normal" time="1.420051" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
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<Sound type="Normal" time="0.489624" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.371826" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.364223" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.379125" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.799176" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.447974" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_00Cue" volume="1" />
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<Sound type="Normal" time="0.889276" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_01Cue" volume="1" />
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<Sound type="Normal" time="2.336927" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_02Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound type="Normal" time="0.281252" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.571202" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="1.524364" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="0.550261" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound type="Normal" time="1.445304" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound type="Normal" time="0.070361" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.632671" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="1.181836" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.167011" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_00Cue" volume="1" />
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<Sound type="Normal" time="1.400039" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_01Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound type="Normal" time="0.016425" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.016425" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound type="Normal" time="0.036029" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
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<Sound type="Normal" time="0.61284" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
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<Sound type="Normal" time="0.61284" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
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<Sound type="Normal" time="0.921809" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.921809" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.7" />
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<Sound type="Normal" time="0.012916" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0.058674" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.563501" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.050451" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_RunCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound type="Normal" time="0.012431" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0" />
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<Sound type="Normal" time="0.012431" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0" />
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<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_WaitCue" volume="0" />
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</AnimSound>
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</AnimSoundData>
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