Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00596.xml
2025-03-03 19:44:55 -05:00

49 lines
5.5 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Aman_F_Metalsmith_Ani.Anim.Aman_F_Metalsmith_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="idle1" />
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.198237" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.491687" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="talk1">
<Sound type="Normal" time="0.721" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.303625" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.897875" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.852625" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="5.201" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="6.566875" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="7.231875" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="7.933625" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="greet">
<Sound type="Normal" time="0.49476" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.93138" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="0.0988" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.6593" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.66516" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
<Sound type="Normal" time="2.95108" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="talk2">
<Sound type="Normal" time="0.403775" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="3.463475" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
<Sound type="Normal" time="7.195101" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.13485" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.059425" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.034375" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.210825" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="4.82515" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="5.8001" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="7.010651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.564225" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="talk3">
<Sound type="Normal" time="0.350802" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.578743" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.174327" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="3.541971" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="4.926589" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="6.259475" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="7.627119" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="3.576728" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Cloth_SCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>