36 lines
3.6 KiB
XML
36 lines
3.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_M_K_Dark_ANI.Anim.Castanic_M_K_Dark_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="greet">
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<Sound type="Normal" time="0.87456" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound type="Normal" time="2.35104" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.64" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.6" />
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<Sound type="Normal" time="0.43712" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.28768" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="idle1">
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<Sound type="Normal" time="0.766686" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.1" />
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<Sound type="Normal" time="0.55727" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.799255" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="5.355072" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0.020072" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound type="Normal" time="0.411353" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="talk1">
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<Sound type="Normal" time="0.7128" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.1" />
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<Sound type="Normal" time="3.19392" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.1" />
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<Sound type="Normal" time="0.42768" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="2.63736" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="3.80664" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="6.72984" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound type="Normal" time="0.17219" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.19724" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.08914" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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<Sound type="Normal" time="0.765708" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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