Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00629.xml
2025-03-03 19:44:55 -05:00

219 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Elion_Kubel_Ani.Anim.Elion_Kubel_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="0.390103" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="0.328897" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.5" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.353379" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="Normal" time="0.632091" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.033382" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.725396" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.693115" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.619744" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.788857" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="0.83538" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="Normal" time="0.654095" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.740515" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.26651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
<Sound type="Normal" time="1.14898" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.26651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
<Sound type="Normal" time="0.55709" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.221625" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.027695" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="Normal" time="0.3067" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.30935" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="Normal" time="0.061642" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.276306" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.371768" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.699803" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.78327" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.250483" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
<Sound type="Normal" time="0.481141" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.48314" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="Normal" time="0.290059" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.42107" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.31896" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="Normal" time="0.580518" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="0.206751" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
<Sound type="Normal" time="0.39959" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.411502" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="Normal" time="0.268793" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.452517" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.490326" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
<Sound type="Normal" time="0.239" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="Normal" time="0.38497" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.021211" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.266217" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.063584" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.3" />
<Sound type="Normal" time="0.454953" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound type="Normal" time="0.374953" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.02761" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.467616" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.63612" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.73966" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.22196" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
<Sound type="Normal" time="5.06044" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="5.32704" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.22196" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
<Sound type="Normal" time="1.68702" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Chainmail_MCUE" volume="0.5" />
<Sound type="Normal" time="3.41806" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
<Sound type="Normal" time="5.1491" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.4" />
<Sound type="Normal" time="5.609" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
<Sound type="Normal" time="3.72868" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
<Sound type="Normal" time="0.651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.53884" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.53022" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.21098" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="3.90662" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="5.63766" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.08866" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="DownBlow">
<Sound type="Normal" time="0.584614" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="0.635237" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
<Sound type="Normal" time="1.036628" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.208257" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.418587" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.051813" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.3" />
<Sound type="Normal" time="0.499853" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound type="Normal" time="0.604047" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Chainmail_MCUE" volume="0.5" />
<Sound type="Normal" time="0.894063" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_Sword_Out" volume="0.4" />
<Sound type="Normal" time="0.454047" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0" />
<Sound type="Normal" time="0.077894" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.017196" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.565181" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="EvasionAttack">
<Sound type="Normal" time="1.416347" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="1.457718" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.124629" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.4" />
<Sound type="Normal" time="1.049427" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound type="Normal" time="0.239481" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.990798" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.256054" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.072344" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
<Sound type="Normal" time="1.049427" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Normal" time="0.3729" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="1.5961" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="inweapon">
<Sound type="Normal" time="0.39702" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.07978" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.51634" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Kubel_inweaponCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.80678" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.92374" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.90584" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="magic_V">
<Sound type="Normal" time="0.313533" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.692014" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.110568" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.061217" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.24228" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="3.164708" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="outweapon">
<Sound type="Normal" time="2.817504" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.420024" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="4.042751" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.499214" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Kubel_outweaponCUE" volume="0.3" />
<Sound type="Normal" time="2.449981" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Sword_WeaponCUE" volume="0.2" />
<Sound type="Normal" time="3.432344" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="3.601826" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="3.883628" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="4.067389" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="4.214193" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.808448" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="2.36426" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="4.030432" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="4.214193" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="1" />
</AnimSound>
<AnimSound animName="PoisonBlow">
<Sound type="Normal" time="0.051222" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.167007" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="0.614567" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.685848" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.204887" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
<Sound type="Normal" time="0.46538" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.3" />
<Sound type="Normal" time="0.118024" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.202648" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="RisingAttack">
<Sound type="Normal" time="0.190283" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.376408" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.698919" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="1.33181" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.66264" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.421508" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound type="Normal" time="0.31119" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
<Sound type="Normal" time="0.095142" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.194443" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.744497" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="1.381374" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound type="Normal" time="0.417826" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="run">
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<Sound type="Normal" time="0.434016" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="sReaction">
<Sound type="Normal" time="0.039734" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound type="Normal" time="0.023824" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="tumbling">
<Sound type="Normal" time="0.75109" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.78309" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.51336" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.665926" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="1.315689" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="4.064363" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="4.753331" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="0" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
<Sound type="Normal" time="1.494459" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
<Sound type="Normal" time="2.921791" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
<Sound type="Normal" time="4.41625" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
<Sound type="Normal" time="5.944626" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0.166715" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="1.054011" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound type="Normal" time="0.086939" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.758449" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
</AnimSound>
</AnimSoundData>