Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00631.xml
2025-03-03 19:44:55 -05:00

45 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="General_M_Belica_ANI.Anim.General_M_Belica_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="idle1">
<Sound type="Normal" time="1.619903" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound type="Normal" time="2.857185" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="3.947259" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.45" />
<Sound type="Normal" time="1.369892" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="1.5171" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.857185" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="3.844456" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="4.978327" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.1" />
<Sound type="Normal" time="4.978327" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Talk">
<Sound type="Normal" time="0.9315" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.3" />
<Sound type="Normal" time="0.817425" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
<Sound type="Normal" time="4.15125" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.25" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.053434" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
<Sound type="Normal" time="1.35792" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
<Sound type="Normal" time="2.748077" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0.053434" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
<Sound type="Normal" time="1.35792" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
<Sound type="Normal" time="2.748077" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="victory">
<Sound type="Normal" time="0.377794" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="0.545548" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="1.233549" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="1.36803" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="2.526021" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="3.054932" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound type="Normal" time="2.777999" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_MCUE" volume="0.3" />
<Sound type="Normal" time="0.276933" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.755241" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="1.426606" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="2.60158" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.15" />
<Sound type="Normal" time="0.684188" radius="0.7" shapeId="0" soundcue="PCMale_Voice02.Male_VoiceCue.AttackLCue" volume="0.6" />
<Sound type="Normal" time="1.466118" radius="0.7" shapeId="0" soundcue="PCMale_Voice02.Male_VoiceCue.RoarCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="idle1" />
</AnimSoundData>