Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00634.xml
2025-03-03 19:44:55 -05:00

59 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Highelf_F_Magicsmith_AL_ANI.Anim.Highelf_F_Magicsmith_AL_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.257496" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound type="Normal" time="0.4" radius="1" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.36096" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_NormalCUE" volume="1" />
<Sound type="Normal" time="2.61584" radius="1" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_NormalCUE" volume="0.4" />
<Sound type="Normal" time="0.36096" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Metal_SCUE" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.DamageCUE" volume="1" />
<Sound type="Normal" time="1.88464" radius="1" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.Death02CUE" volume="1" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound type="Normal" time="0.236647" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_L_10CUE" volume="1" />
<Sound type="Normal" time="0.338946" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="1" />
<Sound type="Normal" time="0.266129" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.AttackFCue" volume="0.7" />
</AnimSound>
<AnimSound animName="Idle" />
<AnimSound animName="Modechange01">
<Sound type="Normal" time="0.441098" radius="1" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.StandUpCUE" volume="1" />
</AnimSound>
<AnimSound animName="Modechange02">
<Sound type="Normal" time="0.484449" radius="1" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.StandUpCUE" volume="1" />
</AnimSound>
<AnimSound animName="moveatk01">
<Sound type="Normal" time="0.380897" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.739799" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.5" />
<Sound type="Normal" time="2.316912" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.6" />
<Sound type="Normal" time="3.372353" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.633373" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.3" />
<Sound type="Normal" time="2.463919" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
<Sound type="Normal" time="0.587702" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.PreAttackLCue" volume="0.5" />
<Sound type="Normal" time="2.523674" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.AttackFCue" volume="0.7" />
</AnimSound>
<AnimSound animName="Reaction">
<Sound type="Normal" time="0.006164" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.SmallDamageCUE" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound type="Normal" time="0.04806" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.5" />
<Sound type="Normal" time="0.50877" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.Run00Cue" volume="0.7" />
</AnimSound>
<AnimSound animName="spAtk01">
<Sound type="Normal" time="0.30022" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.7" />
<Sound type="Normal" time="0.90049" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.5" />
<Sound type="Normal" time="0.30541" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.AttackFCue" volume="1" />
<Sound type="Normal" time="0.90542" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="Talk" />
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.05337" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.5" />
<Sound type="Normal" time="0.50211" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RMCUE" volume="0.4" />
<Sound type="Normal" time="1E-06" radius="0.7" shapeId="0" soundcue="PCFemale_Voice01.Female_VoiceCue.Run01Cue" volume="0.7" />
</AnimSound>
</AnimSoundData>