83 lines
8.3 KiB
XML
83 lines
8.3 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_boy_ANI.Anim.Human_boy_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="angry">
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<Sound type="Normal" time="0.359714" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.022141" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.660891" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.636284" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="fear">
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<Sound type="Normal" time="0.08826" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.358481" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.665704" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="greet">
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<Sound type="Normal" time="1.767084" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.132958" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.663807" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.224638" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="3.759562" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.283117" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.319966" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.09375" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.1" />
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<Sound type="Normal" time="1.532943" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="2.90981" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="2.275419" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="laugh">
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<Sound type="Normal" time="0.03589" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.10186" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.32027" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0.306544" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.732124" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sad">
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<Sound type="Normal" time="0.117377" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.960835" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.614446" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.320548" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Snow_Jump_01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="shy">
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<Sound type="Normal" time="0.490104" radius="0.7" shapeId="0" soundcue="Monster_Skill.Monster_Skill_Cue.ImpServant_15" volume="0.25" />
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<Sound type="Normal" time="0.930348" radius="0.7" shapeId="0" soundcue="Monster_Skill.Monster_Skill_Cue.ImpServant_15" volume="0.25" />
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<Sound type="Normal" time="1.548037" radius="0.7" shapeId="0" soundcue="Monster_Skill.Monster_Skill_Cue.ImpServant_15" volume="0.25" />
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<Sound type="Normal" time="2.17306" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="2.720064" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.284208" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.095042" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sit">
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<Sound type="Normal" time="0.2412" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.08712" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.5172" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sitwait" />
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<AnimSound animName="stand">
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<Sound type="Normal" time="0.59279" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.71213" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.Clap_Cue" volume="0.15" />
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<Sound type="Normal" time="1.10313" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ClapCUE.Clap_Cue" volume="0.15" />
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<Sound type="Normal" time="0.71213" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Carpet_Jump_00Cue" volume="0.15" />
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<Sound type="Normal" time="1.10313" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Carpet_Jump_00Cue" volume="0.15" />
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</AnimSound>
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<AnimSound animName="Talk">
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<Sound type="Normal" time="0.09801" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="0.72576" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.09844" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.245557" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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<Sound type="Normal" time="0.739087" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="walk02">
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<Sound type="Normal" time="0.184565" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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<Sound type="Normal" time="0.377621" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_01Cue" volume="0.2" />
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<Sound type="Normal" time="0.780543" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.25" />
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<Sound type="Normal" time="0.981918" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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<Sound type="Normal" time="1.472877" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.1" />
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</AnimSound>
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</AnimSoundData>
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