93 lines
9.9 KiB
XML
93 lines
9.9 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_girl_ANI.Anim.Human_girl_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="angry">
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<Sound type="Normal" time="0.340815" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
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<Sound type="Normal" time="3.209875" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
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<Sound type="Normal" time="4.729756" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.340815" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.897218" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="5.184371" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="fear">
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<Sound type="Normal" time="0.263039" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.402069" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.650629" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="5.273446" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="5.492444" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.11704" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.44611" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.812856" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.878887" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="greet">
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<Sound type="Normal" time="2.225312" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="2.342689" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.176217" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="2.048792" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound type="Normal" time="0.336038" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.905553" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="5.229404" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="5.769961" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.50463" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="2.468704" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="3.1993" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="4.236373" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_02Cue" volume="0.2" />
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<Sound type="Normal" time="0.291997" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.761847" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="laugh">
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<Sound type="Normal" time="0.05852" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.855148" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.981448" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound type="Normal" time="0.255921" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.64727" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sad">
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<Sound type="Normal" time="0.160478" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
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<Sound type="Normal" time="5.887002" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.008114" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.608337" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="4.820367" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="shy">
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<Sound type="Normal" time="1.167178" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="3.501533" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.816086" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="3.501533" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sit">
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<Sound type="Normal" time="0.295395" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.018939" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.44787" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="sitwait" />
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<AnimSound animName="stand">
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<Sound type="Normal" time="0.608754" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.18041" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.096579" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Talk">
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<Sound type="Normal" time="2.13921" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="2.85684" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="5.31354" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="0.22059" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="1.86333" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound type="Normal" time="5.04753" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound type="Normal" time="0.028217" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.601306" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="walk02">
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<Sound type="Normal" time="0.049636" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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<Sound type="Normal" time="0.284565" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Dirt_Jump_01Cue" volume="0.4" />
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<Sound type="Normal" time="0.628096" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
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<Sound type="Normal" time="0.749945" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
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<Sound type="Normal" time="1.274105" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
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<Sound type="Normal" time="1.41872" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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