Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00658.xml
2025-03-03 19:44:55 -05:00

52 lines
5.4 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_Mystellium_ANI.Anim.Human_M_Mystellium_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01" />
<AnimSound animName="Death">
<Sound type="Normal" time="0.068629" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="1.547218" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.8" />
<Sound type="Normal" time="1.703577" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="1.524026" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.4" />
<Sound type="Normal" time="4.006667" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
<Sound type="Normal" time="1.501308" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="2.097192" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.1" />
<Sound type="Normal" time="3.930757" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound type="Normal" time="0.13773" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="idle1">
<Sound type="Normal" time="2.7945" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="4.216725" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.3" />
<Sound type="Normal" time="4.870125" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.2" />
<Sound type="Normal" time="5.622075" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.3" />
</AnimSound>
<AnimSound animName="run" />
<AnimSound animName="sReaction_Q">
<Sound type="Normal" time="0.067115" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="0.291496" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
<Sound type="Normal" time="0.683534" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="0.020715" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_Cloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Study_Q">
<Sound type="Normal" time="0.9513" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="1.57191" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="2.70592" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="3.473" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="5.30161" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="5.88598" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
<Sound type="Normal" time="14.77082" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
<Sound type="Normal" time="5.77726" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="12.27513" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="Talk" />
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.980775" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.1" />
<Sound type="Normal" time="2.7459" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.1" />
<Sound type="Normal" time="4.3308" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.1" />
<Sound type="Normal" time="6.29235" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.15" />
</AnimSound>
<AnimSound animName="Wait" />
<AnimSound animName="Walk">
<Sound type="Normal" time="0.08349" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="0.779429" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
</AnimSound>
</AnimSoundData>