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Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00670.xml
2025-03-03 19:44:55 -05:00

45 lines
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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="NPC_OldMan_Dest_Ani.Anim.NPC_OldMan_Dest_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="Idle">
<Sound type="Normal" time="1.557744" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="2.213784" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="5.391149" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="6.026946" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="7.66681" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="8.281441" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
<Sound type="Normal" time="0.922794" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Wood" volume="0.2" />
<Sound type="Normal" time="2.357781" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Wood" volume="0.2" />
<Sound type="Normal" time="5.965144" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Wood" volume="0.2" />
<Sound type="Normal" time="8.096883" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Wood" volume="0.2" />
<Sound type="Normal" time="0.286997" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.557744" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="3.239092" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="4.509839" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="5.760267" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="7.809885" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Talk">
<Sound type="Normal" time="0.18748" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="1.8533" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="3.06074" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound type="Normal" time="5.26836" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Wait">
<Sound type="Normal" time="0.43945" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="1.3717" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="3.08935" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="4.3549" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="1.29195" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="2.9964" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
<Sound type="Normal" time="4.4681" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound type="Normal" time="0.43945" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="1.3717" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="3.08935" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="4.3549" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound type="Normal" time="1.29195" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.15" />
<Sound type="Normal" time="2.9964" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.15" />
<Sound type="Normal" time="4.4681" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.15" />
</AnimSound>
</AnimSoundData>