91 lines
9.6 KiB
XML
91 lines
9.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_boy_ANI.Anim.Popori_boy_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="angry">
|
|
<Sound type="Normal" time="0.360953" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.776111" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.263461" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
|
|
<Sound type="Normal" time="1.792858" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.4" />
|
|
<Sound type="Normal" time="2.352397" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.776111" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
|
|
<Sound type="Normal" time="1.263461" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
|
|
<Sound type="Normal" time="1.792858" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
|
|
<Sound type="Normal" time="0.138302" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.033746" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="fear">
|
|
<Sound type="Normal" time="0.477451" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.3" />
|
|
<Sound type="Normal" time="1.707999" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.351822" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.673087" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.073454" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.304909" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.140738" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="greet">
|
|
<Sound type="Normal" time="0.26592" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.59968" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Idle">
|
|
<Sound type="Normal" time="2.03181" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.15" />
|
|
<Sound type="Normal" time="3.43852" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.15" />
|
|
<Sound type="Normal" time="3.67305" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.15" />
|
|
<Sound type="Normal" time="0.03337" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.50729" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.76304" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="laugh">
|
|
<Sound type="Normal" time="0.33443" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.337722" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="run">
|
|
<Sound type="Normal" time="0.518353" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.585798" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.127578" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
<Sound type="Normal" time="1.233" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="sad">
|
|
<Sound type="Normal" time="0.263226" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.4" />
|
|
<Sound type="Normal" time="0.968349" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.3" />
|
|
<Sound type="Normal" time="3.407341" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="4.004758" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="4.519131" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.119785" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.860643" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.395262" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="4.387266" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="shy">
|
|
<Sound type="Normal" time="0.12462" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.408324" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.481102" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="3.66882" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sit">
|
|
<Sound type="Normal" time="0.665105" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.4" />
|
|
<Sound type="Normal" time="0.077862" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sitwait" />
|
|
<AnimSound animName="stand">
|
|
<Sound type="Normal" time="0.373111" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.770032" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.099857" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.436746" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.197349" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_01" volume="0.2" />
|
|
<Sound type="Normal" time="0.222651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.045651" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Talk">
|
|
<Sound type="Normal" time="0.208019" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.167329" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="1.734836" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
<Sound type="Normal" time="2.998096" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Walk">
|
|
<Sound type="Normal" time="0.336138" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
<Sound type="Normal" time="0.841585" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="walk02">
|
|
<Sound type="Normal" time="0.304219" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
<Sound type="Normal" time="0.871026" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Rock_RSCUE" volume="0.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|