Files
Client-Datasheets/DataCenter_Final_USA/AnimSoundData/AnimSoundData-00710.xml
2025-03-03 19:44:55 -05:00

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XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Hasmina_F_Ani.Anim.Q_Hasmina_F_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="BehindCatchStart">
<Sound type="Normal" time="0.288611" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="bReactionCom2">
<Sound type="Normal" time="0.648908" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.095238" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="1.507353" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.309821" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
<Sound type="Normal" time="0.384474" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="0.30026" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.360955" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.3" />
<Sound type="Normal" time="1.040341" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="bReactionDown2">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="bReactionStart2">
<Sound type="Normal" time="0.44071" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="1" />
<Sound type="Normal" time="0.700021" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.3" />
<Sound type="Normal" time="0.453115" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.4" />
<Sound type="Normal" time="0.423115" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
<Sound type="Normal" time="0.44071" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
</AnimSound>
<AnimSound animName="combo1">
<Sound type="Normal" time="0.085908" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.260362" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.674433" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
<Sound type="Normal" time="0.295546" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.9" />
<Sound type="Normal" time="0.419203" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.204728" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.305432" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="combo1R">
<Sound type="Normal" time="0.459591" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.615793" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="combo2">
<Sound type="Normal" time="0.434993" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.440149" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.402077" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_08CUE" volume="0.3" />
<Sound type="Normal" time="0.440149" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo2R">
<Sound type="Normal" time="0.238225" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.515592" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="combo3">
<Sound type="Normal" time="0.127282" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.400923" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.619919" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.8" />
<Sound type="Normal" time="0.282224" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.9" />
<Sound type="Normal" time="0.474977" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.202867" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.466805" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
</AnimSound>
<AnimSound animName="combo3R">
<Sound type="Normal" time="0.27916" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.397624" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="combo4">
<Sound type="Normal" time="0.537466" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.8" />
<Sound type="Normal" time="0.639307" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="1.290344" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.527722" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.450189" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
<Sound type="Normal" time="0.056507" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound type="Normal" time="0.482946" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.553972" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.157835" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="0.603716" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="DashSlashLoop">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.230022" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
</AnimSound>
<AnimSound animName="DashSlashShot">
<Sound type="Normal" time="0.035019" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.120035" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.8" />
<Sound type="Normal" time="0.49522" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.642836" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.985482" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.152574" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.25763" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.607817" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.107616" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarLoop" />
<AnimSound animName="DeafeningRoarShot">
<Sound type="Normal" time="0.110118" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
<Sound type="Normal" time="0.354256" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.285191" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
<Sound type="Normal" time="0.141458" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.245854" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="DeafeningRoarStart">
<Sound type="Normal" time="0.491225" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.230455" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.15" />
<Sound type="Normal" time="0.152612" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.241681" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound type="Normal" time="0.322598" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="1" />
<Sound type="Normal" time="3.1163" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Chainmail_LCUE" volume="0.3" />
<Sound type="Normal" time="0.886644" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="0.805731" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.665531" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="2.316997" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="2.86751" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.323668" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.3" />
<Sound type="Normal" time="0.303668" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.3" />
<Sound type="Normal" time="0.946188" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.102236" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.958959" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="2.86751" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
<Sound type="Normal" time="1.480848" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
<Sound type="Normal" time="3.102193" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
<Sound type="Normal" time="0.6647" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
<Sound type="Normal" time="0.322598" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
</AnimSound>
<AnimSound animName="DownBlow">
<Sound type="Normal" time="0.643892" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.8" />
<Sound type="Normal" time="0.670953" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="1.113869" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="1.386417" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.048633" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
<Sound type="Normal" time="0.046333" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
<Sound type="Normal" time="0.533664" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.978923" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="0.483664" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
</AnimSound>
<AnimSound animName="EvasionAttack">
<Sound type="Normal" time="1.585413" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.8" />
<Sound type="Normal" time="1.6202" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.027287" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
<Sound type="Normal" time="0.017287" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound type="Normal" time="1.029322" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="1.545413" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
<Sound type="Normal" time="1.009322" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
<Sound type="Normal" time="0.057181" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.15" />
<Sound type="Normal" time="2.05835" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="Groggy1">
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.15" />
<Sound type="Normal" time="1E-06" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="GunsungCombo1">
<Sound type="Normal" time="0.014078" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
<Sound type="Normal" time="0.312625" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.578852" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.123113" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.5" />
<Sound type="Normal" time="0.185672" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.486377" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.115271" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
</AnimSound>
<AnimSound animName="GunsungCombo1R">
<Sound type="Normal" time="0.052096" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.328021" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.055198" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="GunsungCombo2">
<Sound type="Normal" time="0.402749" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.422749" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="0.898041" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
<Sound type="Normal" time="0.965108" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.6" />
<Sound type="Normal" time="1.600374" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
<Sound type="Normal" time="0.345143" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="1" />
<Sound type="Normal" time="0.288872" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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<AnimSound animName="talk3">
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<AnimSound animName="TurnAttack">
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</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="VoidtrapLoop" />
<AnimSound animName="Voidtrapshot">
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<AnimSound animName="Voidtrapstart">
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</AnimSound>
<AnimSound animName="Wait" />
</AnimSoundData>